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  • Re: Paid Spin Stats

    I haven't run the odds of winning a large credit amount from a spin, but the nature of gambling is that some people win and some people lose. This is supposed to be a fun diversion with prizes that a… (View Post)
  • Re: Mudlet Scripting

    The biggest misconception about GMCP is that the *.List commands are regularly sent. They are not. When you get a new affliction, you get a Char.Afflictions.Add message. When you lose an affliction, … (View Post)
  • Re: Treasure Maps

    They reset an in-game year after you dig up the treasure, not at the beginning of the next in-game year. (View Post)
  • Re: HTML5 Client Scripting Questions

    Ok, let me see if I can walk you through the basics of GMCP with the nexus client. Let's start with receiving GMCP data. To do so you need to create a function and name it onGMCP. The name is importa… (View Post)
  • Re: Bad lag?

    As an update, Garryn found a likely cause for the 33 minute lag. It has to do with a regular log dump that's not written in a very efficient way. It likely wasn't a problem until the logs hit a certa… (View Post)