THANK YOU! Seeing the actual bleed amount to the exact number clued me in to what was going on. The cause was a variable underflow. 5957 * 11 is the maximum value that can be stored in a two byte un… (View Post)
That was an annoying bug to find, but I think I finally found the cause of the crazy spawning. It shouldn't happen in the future, but you may have areas that are still stacked like crazy. If you find… (View Post)
Damage is pre-conversion. So in Imperian numbers, those would be divided by 11. Here is a different view of the same data. This is the average damage done in each six second period in which damage wa… (View Post)
Some statistics to feed the fire. This is only over a short period and doesn't take many things into consideration, but it's interesting for the data lovers among us. (This is for PVP only) (View Post)