As I mentioned, technical limitations are only part of the problem. Something like what you describe would be possible (though would require some work, as many things reference the raw name), but it … (View Post)
Redesigning the way players interact with shops is a huge item on our list. It is a very large project, since shop code touches many aspects of the game, and many of the features were added ad-hoc ov… (View Post)
The balance loss was put in while Jeremy was trying to determine the source of the lag. It will be removed at some point in the near future. EDIT: Now removed. (View Post)