Sorry, this one will definitely never happen. This is requested often, but it is not something we want to create, for a variety of reasons. Lure is a problematic skill to balance already, and making… (View Post)
A few rounds of changes were made in mid January (see here and here) that appeared to make them viable. We asked for specific feedback should they not be effective, and haven't received any. Note tha… (View Post)
These are intentionally exceptionally rare, because they're also quite powerful. "Everyone is going to shard falls now" sounds like a win to me! Leylines are supposed to be ephemeral (what … (View Post)
For the record, it wasn't a matter of prioritizing attack. It was prioritizing bugs that were easier to fix. As Dec noted, the guard issues are much more complex, due to the complexity of city defens… (View Post)
The idea of food-based buffs has been discussed before, and we've decided that it is not something that we want to pursue. There are many reasons for this, but the largest is that adding additional b… (View Post)