After discussing it with the rest of the administration, we've decided on the following policies (which included a minor code change to facilitate it): Artifacts will be assigned to clothing slots w… (View Post)
Behold, the reason for the revamp. All clothing used to be hard-coded, so any changes to the clothing system required a coder that understood how that chunk of the game's code works. It's now handle… (View Post)
The "weaponry skill" for the following skills are all calculated the same way: CHIVALRY, BRUTALITY, WARDING, BLADEDANCE, KNIFEPLAY, TORMENT The calculation is exactly as Ozreas's quoted pos… (View Post)
No, no, and I'll change it, but likely to something else. More specifically:1) I don't really see a reason to do that. We have a smattering of syntaxes both ways, but I personally feel leaving the &… (View Post)