Redesigning the way players interact with shops is a huge item on our list. It is a very large project, since shop code touches many aspects of the game, and many of the features were added ad-hoc ov… (View Post)
You'll need to obtain an item that has previously been held by another player. You can get it a variety of ways (including, but not limited to, being given the item or rifling it out of their invento… (View Post)
Yells and shouts are intended to be throw-away area/world-wide conversation, rather than be considered a channel per se. They aren't tracked because we just like the idea that not all communication h… (View Post)