It's a good idea to send that tell regardless, because most of the time the conversation goes something like this: Them: "What was that for? You'd better have a good reason or I'm going to issue… (View Post)
I know you list this here, but I can't stress how important this is for the obelisk system to see any use. The current powers all fall somewhere along the spectrum of 'not good enough' (nature obelis… (View Post)
Removing Efficiency is one of the absolutely critical things that -have- to change to make Obelisks viable as a conflict mechanic again. This one isn't negotiable, you can't balance energy generation… (View Post)
For every 1-2 hours my combatants spent sitting on an island fighting or playing poker, I probably spent 8 scouting timers and log in patterns to predict reinforcements. (View Post)