For every 1-2 hours my combatants spent sitting on an island fighting or playing poker, I probably spent 8 scouting timers and log in patterns to predict reinforcements. (View Post)
Nothing ventured, nothing gained. If you want people to care about combat in the game, you have to add an element of risk. If someone is so entirely risk adverse that the thought of losing -anything-… (View Post)
Unnecessary personal attacks about my mental state aside, I still don't understand why we need a 'raiding' system. Raiding is the one thing left in the game that is not entirely theme parked already.… (View Post)
To mirror that, this isn't specific to Imperian. Being good at combat is a strong avenue for political success in every IRE game I've played. (View Post)