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  • Re: Improving Imperian

    The last level lets cities build giant shard cairns that give experience to all citizens, and other cities get to try to knock them down early. They'd be worthwhile if they were knocked down immediat… (View Post)
  • Re: Improving Imperian Combat

    "You concentrate on the pithakhan rune on an ornately wrought tablet, and its searing image suddenly flares on your skin." Is there any way to get the self-harm messages to phrase things li… (View Post)
  • Re: Improving Imperian

    Could the directory results for smithed items incude some kind of "hey when they say this shop has battleaxes they're lying through their teeth because it's nothing but battleaxe layouts" f… (View Post)
  • The Webclient

    I've been working with the webclient more often now doing a basic razing package and trying to help some less-skilled coders get some basic attacks going on it, and I've come to the conclusion that t… (View Post)
  • Class Changes

    So. Keeping classes between circles is nice, but it really didn't solve the problem, imo. That's because, when you get down to it, it's really only nice for the people like me and Septus and such, th… (View Post)