Here's my question about vials. Why do we even need them anymore? They're a piddly drain of commodities, they're frustrating to keep up with, and they just result in a spammy inventory. Couldn't vial… (View Post)
The shardfalls are, by far, the most successful conflict system I've seen implemented in one of the IRE games. Why? * The semi-random timing makes them impossible to off-hours attack and impossible t… (View Post)
Supremacy - Brainmelt Brainmelt's at the very top of the non-bashing tree, which means that Hunters need to go up to damn near double-trans before they can really fight at all, outside of spamming da… (View Post)