Best Of

Re: New Artifacts Wishlist

Caelya said:
Good idea, @Lionas.

Jar of Preserved Sorrow - This artifact, rumoured to have been crafted by the Divine themselves, will allow you to capture the tears and frustration of another mortal for all eternity. There is also a Spoon of Neverending Hunger, but that is sold separately. 
You get this for free when you're accepted as a Celani. It gets upgraded from 'jar' to 'vat' when you start coding. :>
EustoEusto

Re: Mage and Summoner revamps

Everyone seems to be completely ignoring the fire skills just because everyone has a high fire resist. He can always just turn up the raw damage of the skills to adjust for the base fire resist everyone has. There's also a skill to negate Frost. Stacking the 3+ ways to tick fire damage and pushing to a high fire attunement opens ways to kill with Xeroderma and/or high-attunement attacks like Lavablast. Long as Garryn balances everything right, this could function as a damage class as well.

I think this new Mage is closer to the other slower affliction classes than Hunter. There is some burst to this, but it's more of an overwhelm mechanic from what I see. But in general, I don't think Mage isn't going to get 20 second kills unless someone's got their curing off completely. On the other hand, it doesn't look anywhere near as fragile as Hunter, so that's a plus.

@Khizan I see why you don't want any other complicated aff classes added to Magick, but the fire skills are there to give easier options to people looking for a simple attack combo. If the numbers are right as far as damage goes, I'm fairly certain I could make this useful in shardfalls. And those utility skills are pretty sexy.

Oh, and I'll go on record now and say that Calcify looks like it's probably too powerful with those numbers, but I guess we'll see when the beta rolls around.

Edit: Oh, and I'll note this before the inevitable dislikes start rolling my way. I know that historically, hybrid classes tend to suck at everything they try to do and fire damage tends to be useless, but I think Garryn's intent is to try and make both of these things work in Mage.
DiceneDicene

Re: Mage and Summoner revamps

Khizan said:

PLEASE rethink Mage as affliction primary and aim towards a more moderate spread. 

I can certainly switch some things around, that's not an issue. I don't really view the class as an "affliction primary" one, though. It definitely has a big emphasis on these, but they're not the only strategy available.

Attunement between multiple mages stacks, yes.
GarrynGarryn

Re: Mage and Summoner revamps

15%. It's a clone of the existing AB ALCHEMY TRINKET, so clerics and malignists won't be affected any more than they already are.
GarrynGarryn

Re: Improving Imperian

Doesn't it apply to intimidate in some manner?
DiceneDicene

Re: I HEART

Khizan said:
The problem with restricting battles to newbies/lowbies and below is that they may well turn out like the group quests in WoW leveling areas did. "Wow, I'd love to do this. Too bad there's nobody else at an appropriate level for it and I can't solo it."
Clearly we need cross server grouping with the rest of IRE.
MenochMenoch

Re: I HEART

Menoch said: Gurn said: IMO, the person who played the best villain in Imperian was Ihsan, I think. That's just because you were on the other end of it. If you were on his side you'd realize he was less villainous and more narcissistic. True, but I think that's part of what's cool about it. A villian that controls an empire rearing for war and trying to shoot down a goddamned sun so they can put their own in the sky is bound to be at least a little narcissistic.

But when I fought against him, I did get that feeling of a narcissistic Xerxes-like emperor who thought he was greater than he was. More than the usual "I'LL KILL YOU" and standard "evil dialect" that we see from most antagonists or the passive aggressive tone that Sarrius likes to use, there was an actual undertone of evil beneath all of it.

When he did things, it wasn't an eye rolling "Really? Again?" kind of thing or "He's just doing it to be a ****," but you felt like damnit, this man was trying to establish an empire. Not only that, he didn't look down on his opponents, but regarded them with a certain civility and respect, which only added to that really good villain feel.

He was a character with a motive that really fleshed him out. Too many people who try playing antagonists fall into the standard antagonistic shallow stereotypes without exploring the deeper nature of a good villain.
GurnGurn

Re: Clueless

I'm having trouble queueing things properly. When I'm Athletic without a Diadem, I queue EQBAL then EQ and they fire off in the right order when I regain EQ. As Fast with Diadem, I'm regaining EQ first and balance second. I try EQBAL\BAL and the EQBAL fires but BAL doesn't. Why?

Athletic without Diadem. Regaining balance then equilibrium almost at the same time. Works beautifully.

PS: Pardon the ugly second line on the prompt, it's a work in progress.

image

Fast with a Diadem. Regaining Equilibrium just before Balance. Doesn't work.

image

Edit: Easier to read in color.
DiceneDicene

Re: Wiki Questions

Well, I'll interject a bit in hopes of drumming up some other players' input.

As far as circle distinction, it basically hinges on "do you magick!?!" and "do you demonic?!?!" but there is a lot of room for interpretation. As a mortal people would attempt to explain to me why magick was bad or why demons were fair use despite the clear dangers... and everyone had a lot of their own ideas -- which is awesome, because it's a lot like real life where people come to the same conclusions using a hundred different lines of reasoning. For example, to hear some people say it, anti-magick lost a lot of that 'clear goal' @Roven mentioned when the Gods died, because a chief reason people would pull out for "why magick is bad" was "It's stolen power from the Gods!!!" ("Magick is a crutch" is another thing I heard, but I always felt like that was weak because anything can be a crutch...) And yet there's plenty of reason to believe that magick is unstable.

But even so, there's a lot of rich history for each city/council and why they shun/embrace magick (or the demonic arts). For example, I was shocked when I read HELP FIRSTAGE for the first time. Stavenn was the first city to rise in opposition to Caanae (which, the latter having fallen, leaves Stavenn as the oldest standing city in Aetherius). It makes sense for the most ambitious city to have had demons on their side from the very beginning... but magick wasn't even released on Aetherius until almost 1000 years after "the beginning"; until 1000 in the Age of Awakening (~1900 years after "the beginning") Stavenn actually didn't allow demonic use.

As far as the magick circle goes, Kinsarmar's history is rooted in occupation by Stavenn -- even pre-magick -- so there's a lot of contention there. Celidon's founding was highly interested in avoiding traditional settlement (they left Khandava because it was getting too cramped, basically), and it seems a lot more focused on living peacefully with nature instead of carving a place out in the middle of it (like Kinsarmar). Before Khandava turned demonic, it seemed (to me) a vaguely granola/northern Washington sort of place. Then the Queen's corgi bit the royal hand that fed it. (So most magick orgs hate Khandava the most because of their betrayal of nature and magick.)

Oh, and Antioch -- the bastion of light and purity and all that? -- was actually a movement of pacifists who fled Stavenn in protest of Stavenn's occupation of Kinsarmar. Not in protest of the use of magick or demons. And Ithaqua was started as an offshoot of Khandavans who were shunned for worshiping the demonic goddess Nemesis but still wanted a piece of nature. (And Aetherius gave them nature, alright. A massive frozen forest filled with gosh darn frostwolves.) When Ithaqua transitioned away from allowing demonic worship, they often got in conflict with Antioch because the AM God Illuminas had awesome fights with the AM God Baar. (I mean, really, Who blocks out the sun and stays on good terms with the sun god?)

tl;dr: sometimes it's hard to "cut and dry" the circle goals, everyone hates each other for different reasons!
TaqjaTaqja