Happy Holidays! This update adds an advanced text analyser, color map support for Starmourn's map download, and various quality of life improvements.
SlySven has worked hard and added a new text analyser to Mudlet! Once enabled in the options, select some text and hover over the right-click option to see a detailed breakdown the characters and which code points they use. This advanced option can help with writing triggers or Lua code when working with non-Latin languages or Unicode characters 🎄
A new game launched this month that has a lot of people excited about it - Starmourn! The game has out of the box support for getting a map out to Mudlet, but to a mixup, the colours the map uses weren't compatible with Mudlet. A Starmourn player jgh713 decided to take the matters into their own hands and added support for the colours, which now show up properly:
Thanks for the code improvements in this release to: jgh713, JorMox, keneanung, Leris, SlySven, and vadi2.
Thanks for the ongoing translation efforts to:
Leris, Guilherme Campos, 蛤? (uglyfrog), Shaktty, and Garagoth.
added:
fixed:
improved:
infrastructure:
Comments
Can you also consider adding some HiDPI scaling out of the box in linux? (See http://doc.qt.io/qt-5/highdpi.html) The environmental var is a workaround, but it makes the fonts look horrible and hard to read.