Most people just rely on the in-game autocuring system for afflictions. The rest typically use the GMCP message that you get which tells you what the affliction is and (typically) how to cure it. Doing it by message list is a lot of work for little (if any) additional gain.
add_master_affliction("aeon", {name="aeon", diagnose="^afflicted with the curse of the Aeon%.$", priority=50, type="pipe", cure="laurel", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("choked by a root", {name="choked by a root", diagnose="^choked by an animated root%.$", priority=50, type="writhe", cure="root", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("corpse blood", {name="corpse blood", diagnose="^afflicted with corpse blood%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("crippled left arm", {name="crippled left arm", diagnose="^afflicted by a crippled left arm%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="arms", secondary="restore"}})
add_master_affliction("crippled left leg", {name="crippled left leg", diagnose="^afflicted by a crippled left leg%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="legs", secondary="restore"}})
add_master_affliction("crippled right arm", {name="crippled right arm", diagnose="^afflicted by a crippled right arm%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="arms", secondary="restore"}})
add_master_affliction("crippled right leg", {name="crippled right leg", diagnose="^afflicted by a crippled right leg%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="legs", secondary="restore"}})
add_master_affliction("damaged left arm", {name="damaged left arm", diagnose="^has a partially damaged left arm%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="arms", }})
add_master_affliction("damaged left leg", {name="damaged left leg", diagnose="^has a partially damaged left leg%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="legs", }})
add_master_affliction("damaged right arm", {name="damaged right arm", diagnose="^has a partially damaged right arm%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="arms", }})
add_master_affliction("damaged right leg", {name="damaged right leg", diagnose="^has a partially damaged right leg%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="legs", }})
add_master_affliction("entangled by net", {name="entangled by net", diagnose="^entangled by a net%.$", priority=50, type="writhe", cure="net", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("impaled by bolt", {name="impaled by bolt", diagnose="^impaled with a bolt%.$", priority=50, type="writhe", cure="bolt", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("impaled by soulspear", {name="impaled by soulspear", diagnose="^impaled by a soulspear%.$", priority=50, type="writhe", cure="impale", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("justice", {name="justice", diagnose="^surrounded by the aura of justice%.$", priority=50, type="herb", cure="galingale", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("mangled left arm", {name="mangled left arm", diagnose="^has a mangled left arm%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="arms", }})
add_master_affliction("mangled left leg", {name="mangled left leg", diagnose="^has a mangled left leg%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="legs", }})
add_master_affliction("mangled right arm", {name="mangled right arm", diagnose="^has a mangled right arm%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="arms", }})
add_master_affliction("mangled right leg", {name="mangled right leg", diagnose="^has a mangled right leg%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="legs", }})
add_master_affliction("pinned by arrow", {name="pinned by arrow", diagnose="^pinned to the ground with an arrow%.$", priority=50, type="writhe", cure="arrow", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("pinned by dart", {name="pinned by dart", diagnose="^pinned to the ground with a dart%.$", priority=50, type="writhe", cure="dart", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("pinned by lance", {name="pinned by lance", diagnose="^pinned to the ground by a lance%.$", priority=50, type="writhe", cure="lance", focus=false, purge=false, tree=false, misc={}})
Comments
master_affliction_table = {}
function add_master_affliction(name, reference)
master_affliction_table[name] = reference
end
add_master_affliction("ablaze", {name="ablaze", diagnose="^ablaze%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="torso", secondary="quench skin", }})
add_master_affliction("addiction", {name="addiction", diagnose="^addicted to elixirs%.$", priority=50, type="herb", cure="wormwood", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("aeon", {name="aeon", diagnose="^afflicted with the curse of the Aeon%.$", priority=50, type="pipe", cure="laurel", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("agoraphobia", {name="agoraphobia", diagnose="^agoraphobic%.$", priority=50, type="herb", cure="orphine", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("amnesia", {name="amnesia", diagnose="^suffering from amnesia%.$", priority=50, type="action", cure="look", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("anorexia", {name="anorexia", diagnose="^anorexic%.$", priority=50, type="salve", cure="epidermal", focus=true, purge=true, tree=true, misc={}})
add_master_affliction("aqualite shot level 1", {name="aqualite shot level 1", diagnose="^afflicted with aqualite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("aqualite shot level 2", {name="aqualite shot level 2", diagnose="^afflicted with aqualite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("aqualite shot level 3", {name="aqualite shot level 3", diagnose="^afflicted with aqualite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("asthma", {name="asthma", diagnose="^afflicted by horrible asthma%.$", priority=50, type="herb", cure="kelp", focus=false, purge=true, tree=true, misc={secondary="fitness", }})
add_master_affliction("blackblood", {name="blackblood", diagnose="^has blackened blood%.$", priority=50, type="herb", cure="toadstool", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("blackout", {name="blackout", diagnose="^devoid of senses%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("bloodtears", {name="bloodtears", diagnose="^shedding tears of blood%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=false, misc={limb="head", }})
add_master_affliction("bound", {name="bound", diagnose="", diagnose="^bound and tied%.$", priority=50, type="writhe", cure="binding", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("broken back", {name="broken back", diagnose="^has broken back%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="back", }})
add_master_affliction("burning", {name="burning", diagnose="^burning%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="torso", secondary="quench skin", }})
add_master_affliction("burning nerves", {name="burning nerves", diagnose="^has burning nerves%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("butisol", {name="butisol", display="slow salves", diagnose="^afflicted with poor salve absorption%.$", priority=50, type="herb", cure="kelp", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("calotropis", {name="calotropis", diagnose="^unable to digest herbs properly%.$", priority=50, type="salve", cure="epidermal", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("carved rune", {name="carved rune", diagnose="^marred by a bloody rune carved into (%w) chest%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="torso", }})
add_master_affliction("chlorite shot level 1", {name="chlorite shot level 1", diagnose="^afflicted with chlorite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("chlorite shot level 2", {name="chlorite shot level 2", diagnose="^afflicted with chlorite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("chlorite shot level 3", {name="chlorite shot level 3", diagnose="^afflicted with chlorite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("choked by a root", {name="choked by a root", diagnose="^choked by an animated root%.$", priority=50, type="writhe", cure="root", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("claustrophobia", {name="claustrophobia", diagnose="^claustrophobic%.$", priority=50, type="herb", cure="orphine", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("clumsiness", {name="clumsiness", diagnose="^afflicted with clumsiness%.$", priority=50, type="herb", cure="kelp", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("concussion", {name="concussion", diagnose="^has a serious concussion%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="head", }})
add_master_affliction("confusion", {name="confusion", diagnose="^confused%.$", priority=50, type="herb", cure="wormwood", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("corpse blood", {name="corpse blood", diagnose="^afflicted with corpse blood%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("crippled left arm", {name="crippled left arm", diagnose="^afflicted by a crippled left arm%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="arms", secondary="restore"}})
add_master_affliction("crippled left leg", {name="crippled left leg", diagnose="^afflicted by a crippled left leg%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="legs", secondary="restore"}})
add_master_affliction("crippled right arm", {name="crippled right arm", diagnose="^afflicted by a crippled right arm%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="arms", secondary="restore"}})
add_master_affliction("crippled right leg", {name="crippled right leg", diagnose="^afflicted by a crippled right leg%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=true, misc={limb="legs", secondary="restore"}})
add_master_affliction("cryosite shot level 1", {name="cryosite shot level 1", diagnose="^afflicted with cryosite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("cryosite shot level 2", {name="cryosite shot level 2", diagnose="^afflicted with cryosite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("cryosite shot level 3", {name="cryosite shot level 3", diagnose="^afflicted with cryosite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("cyanide", {name="cyanide", diagnose="suffering from cyanide\.", priority=50, type="elixir", cure="immunity", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("damaged head", {name="damaged head", diagnose="^has a partially damaged head%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="head", }})
add_master_affliction("damaged left arm", {name="damaged left arm", diagnose="^has a partially damaged left arm%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="arms", }})
add_master_affliction("damaged left leg", {name="damaged left leg", diagnose="^has a partially damaged left leg%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="legs", }})
add_master_affliction("damaged right arm", {name="damaged right arm", diagnose="^has a partially damaged right arm%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="arms", }})
add_master_affliction("damaged right leg", {name="damaged right leg", diagnose="^has a partially damaged right leg%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="legs", }})
add_master_affliction("damaged torso", {name="damaged torso", diagnose="^has mild internal trauma%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="torso", }})
add_master_affliction("deadening", {name="deadening", diagnose="^of a deadened mind%.$", priority=50, type="herb", cure="mandrake", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("dementia", {name="dementia", diagnose="^demented%.$", priority=50, type="herb", cure="wormwood", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("disfigurement", {name="disfigurement", diagnose="^disfigured beyond recognition%.$", priority=50, type="salve", cure="epidermal", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("disloyalty", {name="disloyalty", diagnose="^inspiring disloyalty in those nearby%.$", priority=50, type="pipe", cure="lovage", focus=true, purge=true, tree=true, misc={}})
add_master_affliction("disruption", {name="disruption", diagnose="^lacking equilibrium%.$", priority=50, type="action", cure="concentrate", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("dizziness", {name="dizziness", diagnose="^overcome by dizziness%.$", priority=50, type="herb", cure="mandrake", focus=true, purge=true, tree=true, misc={}})
add_master_affliction("dryblood", {name="dryblood", diagnose="^suffering from unnaturally dry blood%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("dystite shot level 1", {name="dystite shot level 1", diagnose="^afflicted with dystite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("dystite shot level 2", {name="dystite shot level 2", diagnose="^afflicted with dystite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("dystite shot level 3", {name="dystite shot level 3", diagnose="^afflicted with dystite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("entangled", {name="entangled", diagnose="^entangled in ropes%.$", priority=50, type="writhe", cure="ropes", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("entangled by net", {name="entangled by net", diagnose="^entangled by a net%.$", priority=50, type="writhe", cure="net", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("entropy", {name="entropy", diagnose="^afflicted by periodic fear%.$", priority=50, type="herb", cure="wormwood", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("ephrite shot level 1", {name="ephrite shot level 1", diagnose="^afflicted with ephrite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("ephrite shot level 2", {name="ephrite shot level 2", diagnose="^afflicted with ephrite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("ephrite shot level 3", {name="ephrite shot level 3", diagnose="^afflicted with ephrite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("epilepsy", {name="epilepsy", diagnose="^suffering from epilepsy%.$", priority=50, type="pipe", cure="laurel", focus=true, purge=true, tree=true, misc={}})
add_master_affliction("fear", {name="fear", diagnose="afflicted by fear\.", priority=50, type="action", cure="compose", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("frostbite", {name="frostbite", diagnose="^suffering from frostbite%.$", priority=50, type="herb", cure="maidenhair", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("frostheart", {name="frostheart", diagnose="^chilled by a frozen heart%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("frozen", {name="frozen", diagnose="^frozen stiff%.$", priority=50, type="salve", cure="caloric", focus=false, purge=false, tree=true, misc={secondary="heat blood", }})
add_master_affliction("generosity", {name="generosity", diagnose="^extremely generous%.$", priority=50, type="herb", cure="galingale", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("glycerite shot level 1", {name="glycerite shot level 1", diagnose="^afflicted with glycerite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("glycerite shot level 2", {name="glycerite shot level 2", diagnose="^afflicted with glycerite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("glycerite shot level 3", {name="glycerite shot level 3", diagnose="^afflicted with glycerite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("gutwyrm", {name="gutwyrm", diagnose="^tormented by a gutwyrm%.$", priority=50, type="herb", cure="ginger", focus=false, purge=false, tree=false, misc={secondary="galingale", }})
add_master_affliction("haemophilia", {name="haemophilia", diagnose="^unable to clot properly%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("hallucinations", {name="hallucinations", diagnose="^hallucinating%.$", priority=50, type="herb", cure="wormwood", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("healthleech", {name="healthleech", diagnose="^a victim of healthleech%.$", priority=50, type="herb", cure="kelp", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("hellsight", {name="hellsight", diagnose="^catching glimpses of Hell%.$", priority=50, type="pipe", cure="laurel", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("hemotoxin", {name="hemotoxin", diagnose="^plagued with a weakened immune system%.$", priority=50, type="herb", cure="kelp", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("heroism", {name="heroism", diagnose="^feeling like a true hero%.$", priority=50, type="herb", cure="mandrake", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("hooked", {name="hooked", diagnose="^caught in barbed hooks%.$", priority=50, type="writhe", cure="hooks", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("hydroite shot level 1", {name="hydroite shot level 1", diagnose="^afflicted with hydroite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("hydroite shot level 2", {name="hydroite shot level 2", diagnose="^afflicted with hydroite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("hydroite shot level 3", {name="hydroite shot level 3", diagnose="^afflicted with hydroite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("hypersomnia", {name="hypersomnia", diagnose="^hypersomnic%.$", priority=50, type="herb", cure="wormwood", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("hypochondria", {name="hypochondria", diagnose="^a certified hypochondriac%.$", priority=50, type="herb", cure="mandrake", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("ignorance", {name="ignorance", diagnose="^an ignorant fool%.$", priority=50, type="herb", cure="orphine", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("impaled", {name="impaled", diagnose="^impaled%.$", priority=50, type="writhe", cure="impale", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("impaled by bolt", {name="impaled by bolt", diagnose="^impaled with a bolt%.$", priority=50, type="writhe", cure="bolt", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("impaled by soulspear", {name="impaled by soulspear", diagnose="^impaled by a soulspear%.$", priority=50, type="writhe", cure="impale", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("impatience", {name="impatience", diagnose="impatient\.", priority=50, type="herb", cure="mandrake", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("incendite shot level 1", {name="incendite shot level 1", diagnose="^afflicted with incendite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("incendite shot level 2", {name="incendite shot level 2", diagnose="^afflicted with incendite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("incendite shot level 3", {name="incendite shot level 3", diagnose="^afflicted with incendite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("ineptude", {name="ineptude", diagnose="inept and uncoordinated\.", priority=50, type="herb", cure="wormwood", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("intense hypothermia", {name="intense hypothermia", diagnose="^ruined by intense hypothermia%.$", priority=50, type="salve", cure="caloric", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("ironite shot level 1", {name="ironite shot level 1", diagnose="^afflicted with ironite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("ironite shot level 2", {name="ironite shot level 2", diagnose="^afflicted with ironite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("ironite shot level 3", {name="ironite shot level 3", diagnose="^afflicted with ironite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("jinxed", {name="jinxed", diagnose="^jinxed%.$", priority=50, type="herb", cure="wormwood", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("justice", {name="justice", diagnose="^surrounded by the aura of justice%.$", priority=50, type="herb", cure="galingale", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("laboured breathing", {name="laboured breathing", diagnose="^suffering from laboured breathing%.$", priority=50, type="pipe", cure="lovage", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("lethargy", {name="lethargy", diagnose="^feeling rather lethargic%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("loneliness", {name="loneliness", diagnose="^very lonely%.$", priority=50, type="herb", cure="orphine", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("madness", {name="madness", diagnose="^hearing whispers of madness%.$", priority=50, type="pipe", cure="laurel", focus=true, purge=false, tree=false, misc={}})
add_master_affliction("manaleech", {name="manaleech", diagnose="^a victim of manaleech%.$", priority=50, type="pipe", cure="lovage", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("mangled left arm", {name="mangled left arm", diagnose="^has a mangled left arm%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="arms", }})
add_master_affliction("mangled left leg", {name="mangled left leg", diagnose="^has a mangled left leg%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="legs", }})
add_master_affliction("mangled right arm", {name="mangled right arm", diagnose="^has a mangled right arm%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="arms", }})
add_master_affliction("mangled right leg", {name="mangled right leg", diagnose="^has a mangled right leg%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="legs", }})
add_master_affliction("mangled torso", {name="mangled torso", diagnose="^has severe internal trauma%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="torso", }})
add_master_affliction("masochism", {name="masochism", diagnose="^masochistic%.$", priority=50, type="herb", cure="orphine", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("methite shot level 1", {name="methite shot level 1", diagnose="^afflicted with methite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("methite shot level 2", {name="methite shot level 2", diagnose="^afflicted with methite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("methite shot level 3", {name="methite shot level 3", diagnose="^afflicted with methite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("metrazol", {name="metrazol", diagnose="^has a paralysed .+%.$", priority=50, type="herb", cure="maidenhair", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("mild hypothermia", {name="mild hypothermia", diagnose="^suffering from mild hypothermia%.$", priority=50, type="salve", cure="caloric", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("moderate hypothermia", {name="moderate hypothermia", diagnose="^suffering from moderate hypothermia%.$", priority=50, type="salve", cure="caloric", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("nausea", {name="nausea", diagnose="^violently ill%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("neuroite shot level 1", {name="neuroite shot level 1", diagnose="^afflicted with neuroite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("neuroite shot level 2", {name="neuroite shot level 2", diagnose="^afflicted with neuroite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("neuroite shot level 3", {name="neuroite shot level 3", diagnose="^afflicted with neuroite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("numbness", {name="numbness", diagnose="^has numb muscles%.$", priority=50, type="herb", cure="maidenhair", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("paralysis", {name="paralysis", diagnose="^paralysed%.$", priority=50, type="herb", cure="maidenhair", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("paranoia", {name="paranoia", diagnose="^paranoid%.$", priority=50, type="herb", cure="wormwood", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("peace", {name="peace", diagnose="^feeling unnaturally tranquil%.$", priority=50, type="herb", cure="galingale", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("penance", {name="penance", diagnose="^repenting sins%.$", priority=50, type="pipe", cure="laurel", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("phosphorite shot level 1", {name="phosphorite shot level 1", diagnose="^afflicted with phosphorite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("phosphorite shot level 2", {name="phosphorite shot level 2", diagnose="^afflicted with phosphorite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("phosphorite shot level 3", {name="phosphorite shot level 3", diagnose="^afflicted with phosphorite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("pinned by arrow", {name="pinned by arrow", diagnose="^pinned to the ground with an arrow%.$", priority=50, type="writhe", cure="arrow", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("pinned by dart", {name="pinned by dart", diagnose="^pinned to the ground with a dart%.$", priority=50, type="writhe", cure="dart", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("pinned by lance", {name="pinned by lance", diagnose="^pinned to the ground by a lance%.$", priority=50, type="writhe", cure="lance", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("poisoned blood", {name="poisoned blood", diagnose="^beleaguered by poisoned blood%.$", priority=50, type="herb", cure="ginger", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("poisoned mind", {name="poisoned mind", diagnose="^addled by a poisoned mind%.$", priority=50, type="herb", cure="mandrake", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("prone", {name="prone", diagnose="^sprawled on the ground%.$", priority=50, type="action", cure="stand", focus=false, purge=false, tree=false, misc={secondary="kipup", }})
add_master_affliction("psiloite shot level 1", {name="psiloite shot level 1", diagnose="^afflicted with psiloite level 1%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("psiloite shot level 2", {name="psiloite shot level 2", diagnose="^afflicted with psiloite level 2%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("psiloite shot level 3", {name="psiloite shot level 3", diagnose="^afflicted with psiloite level 3%.$", priority=50, type="shot", cure="domecap", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("recklessness", {name="recklessness", diagnose="^reckless%.$", priority=50, type="herb", cure="mandrake", focus=true, purge=true, tree=true, misc={}})
add_master_affliction("recurring freezing", {name="recurring freezing", diagnose="^poisoned by a freezing toxin%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("rigidity", {name="rigidity", diagnose="^slowed down by rigid limbs%.$", priority=50, type="herb", cure="kelp", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("scars", {name="scars", diagnose="^horribly scarred%.$", priority=50, type="salve", cure="mending", focus=false, purge=false, tree=false, misc={limb="head", }})
add_master_affliction("sensitivity", {name="sensitivity", diagnose="sensitive to pain\.", priority=50, type="herb", cure="maidenhair", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("severe hypothermia", {name="severe hypothermia", diagnose="^suffering from severe hypothermia%.$", priority=50, type="salve", cure="caloric", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("shivering", {name="shivering", diagnose="shivering\.", priority=50, type="salve", cure="caloric", focus=false, purge=false, tree=true, misc={secondary="heat blood", }})
add_master_affliction("shyness", {name="shyness", diagnose="^afflicted by unbearable shyness%.$", priority=50, type="herb", cure="mandrake", focus=true, purge=true, tree=true, misc={}})
add_master_affliction("slickness", {name="slickness", diagnose="^extremely oily%.$", priority=50, type="herb", cure="maidenhair", focus=false, purge=true, tree=true, misc={secondary="lovage", }})
add_master_affliction("slow balance", {name="slow balance", diagnose="^unable to regain balance quickly%.$", priority=50, type="pipe", cure="lovage", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("slow elixirs", {name="slow elixirs", diagnose="^unable to process healing elixirs efficiently%.$", priority=50, type="salve", cure="epidermal", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("slow equilibrium", {name="slow equilibrium", diagnose="^unable to regain equilibrium quickly%.$", priority=50, type="pipe", cure="laurel", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("slow herbs", {name="slow herbs", diagnose="^afflicted with slow herb digestion%.$", priority=50, type="salve", cure="epidermal", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("slowed movement", {name="slowed movement", diagnose="^afflicted with slow movement%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("sprained back", {name="sprained back", diagnose="^has sprained back%.$", priority=50, type="salve", cure="restoration", focus=false, purge=false, tree=false, misc={limb="back", }})
add_master_affliction("stun", {name="stun", diagnose="^stunned%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("stupidity", {name="stupidity", diagnose="^unnaturally stupid%.$", priority=50, type="herb", cure="orphine", focus=true, purge=true, tree=true, misc={}})
add_master_affliction("stuttering", {name="stuttering", diagnose="^a stuttering fool%.$", priority=50, type="salve", cure="epidermal", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("sulfonal", {name="sulfonal", diagnose="^afflicted by thin blood%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("sunallergy", {name="sunallergy", diagnose="^allergic to sunlight%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("taint attunement", {name="taint attunement", diagnose="^attuned to demonic taint%.$", priority=50, type="herb", cure="nightshade", focus=false, purge=false, tree=true, misc={}})
add_master_affliction("transfixed", {name="transfixed", diagnose="^transfixed%.$", priority=50, type="writhe", cure="transfix", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("unbalanced movement", {name="unbalanced movement", diagnose="^afflicted with unbalanced movement%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("unconsciousness", {name="unconsciousness", diagnose="^unconscious%.$s", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("vertigo", {name="vertigo", diagnose="^afraid of heights%.$", priority=50, type="herb", cure="orphine", focus=true, purge=false, tree=true, misc={}})
add_master_affliction("weariness", {name="weariness", diagnose="^wearied in body%.$", priority=50, type="herb", cure="kelp", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("webbed", {name="webbed", diagnose="^entangled in strands of webbing%.$", priority=50, type="writhe", cure="web", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("wisp poison", {name="wisp poison", diagnose="^poisoned by a wisp%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("withered throat", {name="withered throat", diagnose="^stricken with a withered throat%.$", priority=50, type="salve", cure="epidermal", focus=false, purge=true, tree=true, misc={}})
add_master_affliction("yoth", {name="yoth", diagnose="^has crystal-clear hearing%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("Dreamthorn", {name="Dreamthorn", diagnose="^dreamthorn%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
add_master_affliction("Rashirmir entropy", {name="Rashirmir entropy", diagnose="^Rashirmir entropy%.$", priority=50, type="misc", cure="", focus=false, purge=false, tree=false, misc={}})
Like a daydream.. or a fever