Along with the new options for different lengths of memberships, the new system also allows us some more creativity in how your membership bonuses are used. We can now
- create alternative uses for Membership Credits (other than just binding them to a character). This comes in the form of a special shop where you can spend membership credits.
- create alternative passive bonuses which you can choose instead of the current stacking 5% xp bonus (up to 25%)
- create alternative daily bonuses which you can choose instead of the current 5 lessons per day
I'm looking for your ideas - what would you like to see in these three categories? What items should be for sale in the membership wares shop? What passive bonuses would you like to see? What alternative daily bonuses sound good?
Note that neither of the bonus categories should impact PVP - I don't want to widen the PK gap between subscribers and non-subscribers.
Some ideas I have right now to get your mental juices flowing:
Passive bonus: Stacking 0.5% xp per level (up to 2.5%)
Passive bonus: Stacking 1% extra gold drops (up to 5%)
Daily bonus: The ability to earn an additional daily credit per day - rather than 5 lessons, you can get 6 (or keep it as a credit), but you have to put in the work to get that extra daily tick to earn it.
On the Promotions Wares list, I have fewer ideas. As mentioned, I'd prefer not to widen the gap between free and subscribed players too much. One obvious choice is cosmetics (past promotion cosmetics, collectible items from previous events or antiquity that aren't available anymore, etc). I've also considered some limited-use promotions items (like chains), but think that may be tipping the scales too far. This is the category I'm having the most trouble with, so input is welcome!
Comments
@Eoghan - one thing worth considering for promotional stuff and whatnot is the handful of auction artifacts that have been available in the past but are not presently thus, whether for this, or just general availability.
Here is an idea:
After getting the 20 daily credits, each character can attain three of the new currency. (call it Lalwan Loot). The following things can be done with Loot:
- each loot can be turned into the character's city/council (more on that later)
- 4 loot can be redeemed for 1 bluestar leaf
- 7 loot can be redeemed for random aesthetic fragment (aethetic ones listed in HELP ASSEMBLY)
- 16 loot can be redeemed for 1 moonwort leaf
- 16 loot can be redeemed for 1 green shard
- 16 loot can be redeemed for 1 yellow shard
- 22 loot can be redeemed for random average fragment (as listed in HELP FRAGMENTS)
- 22 loot can be redeemed for specific aesthetic fragment (aesthetic ones listed in HELP ASSEMBLY)
- 31 loot can be redeemed for random ethereal item
- 91 loot can be redeemed for specific ethereal item
- 101 loot can be redeemed for specific average fragment (as listed in HELP FRAGMENTS)
- 101 loot can be redeemed for 1 ritual point (cap at 14 ritual points total)
- 301 loot can be redeemed for random major assembly fragment (major ones listed in HELP ASSEMBLY: brush, statue, lasso, etc)
- 301 loot can be redeemed for 1 extra tattoo slot (cap at 14 slots total)
- 901 loot can be redeemed for specific major assembly fragment (major ones listed in HELP ASSEMBLY: brush,statue, lasso, etc)
City/council loot uses later (potentially)
- 2500 loot could be redeemed to allow an additional 40k energy to be generated by the generator each month (max 360k energy per month)
- 2600 loot could be redeemed to allow the maximum storage capacity of the generator to increase by 90k (max 1.95 million energy)
- 2700 loot could be redeemed to allow siege weapons to fire 10% faster (maximum increase of 50%)
- 3100 loot could be redeemed to allow 5 additional guards per each towne (max 30 guards per towne)
- 4300 loot could be redeemed to allow 10 additional guards in the city/council (max 190 guards per city/council)
- 5100 loot could be redeemed to speed up objective movement during raids by 3% (statue, standard tutor only -- max speed increase of 9%).
I kind of like the general idea of adding something to work towards beyond 'earn 20 credits, stare into the wall until a shardfall happens' (ignoring all the fancy RP that goes around, yeah yeah).
I do think that if a new currency is invented, it should focus on attaining old promo items (fancy cosmetics/mostly RP stuff) or things you can't really get as often by being a true f2p player (beans, tickets, random things I can't think of). Possibly, some rather pricey stuff you can use on a personal level (xp bonus, timed stat buff, another ritual point).
Fiddling with things that affect orgs in this manner, especially one so bound to PVP, is a bad idea. People will make a ton of alts, bash the easy 20 credits and pump their orgs with cool raid stuff. Or, they'll just hoard the new currency to buy the same stuff and ignore all other available options.
Dis, doesn't even have to be a new currency, can just use doubloons for it (with fixed prices/daily earning limit of course).
Passive Bonuses:
Daily Bonuses:
Membership Credits
Items bought with membership credits