This thread will simply be an archive of the approved classlead changes for the March 2013 round for future reference. Enjoy.
Aspects
- Terrify (third Terror Aspect power) reworked
- Terror Immunity (first Sukhder aspect power) now also has a 40% chance to prevent movement caused by fear or phobias
- Aryana aspect third power is now called Clearsight and gives whitesight (see in blizzards) and keeneye (see hidden exits)
- Targetted Inhume (terror aspects) now prevents all resurrections while it's active; additionally, the effect now works even if the killer is not a terror aspect (but it has to be a player)
Beastmastery
- Courage now also allows you to
specify the fleeing threshold for the animals
- Pummel now does heavy limb
damage instead of breaking a limb right away
- Swoop is now delayed by 5
seconds
Bowmanship
- Quickshot no longer has reduced accuracy
- Hookshot can now automatically
use the barbed arrow and takes the rope from your rift if needed, see the ab
help for details
Brutality/Chivalry
- The lance is now returned to its owner after writhed from, if he's still in the room
- Thrust now does higher damage against mobiles
- Knights can now change their chosen proficiency every game year
Desecration
- Blackthorn treant shred now also gives addiction
- Harrow now gives disruption instead of amnesia, and the attack is no longer comboable
- Added a few trainable skills to treants
- Implantation time is now based
on target's remaining health
- Trip damage is now affected by
target's health - targets with lower remaining health (in percentage of
maxhealth) will get hit harder
- Rigidity now gives the
affliction again after a 3s delay if the target was under 75% health when the
attack was used
Devotion
- Lastrites equilibrium cost removed
- Truth now only affects its owner's enemies
- Bracing now tells you if the target is already braced
- Absolution no longer removes undeath
- Flare now has a 2-second per-target cooldown; hiting the cooldown still costs equilibrium, but doesn't consume the rite
- Penance and hellsight no longer deliver afflictions that the target already has
- Added a Celerity blessing to Devotion, removed
Willpower and Endurance ones
- Devotion users can now use CONSECRATION REMOVE
to remove a consecration and get a portion of the devotion back
- The
Cleric/Templar attack messages have been updated, they should no longer
reference the Gods
- PERFORM RITES ALL now has an
optional fourth parameter - PERFORM RITES ALL WARDING uses Warding instead of
Piety
- New ability: Pause; also fixed a
bunch of various oddities with rites - this required substantial changes to the
rite code, so there may be bugs
- Converging Devotion rites automatically
unpauses them
Engineering
- Being protected by a disruptor fork (Engineering research) now shows in the defences list
- Cannons can now be disassembled and reassembled; this requires a forge. Guards can do this too if you give them a kit (same as with other siege types), the guard likewise needs to be at a forge.
- You can now fashion siege weapons directly into kits - FASHION <item> KIT or FASHION <item> <design ID> KIT
Evocation
- Balance loss caused by Throw reduced
- Wisps now have proper attack messages
- Imbue/Feather will properly wear
off if the staff is in a container
Fayth
- Contemplation added
- Sap is now blocked by paralysis and writhing afflictions
- Seraphs can now be interacted with in
all the usual ways, except that they cannot be attacked and are immune to
intimidate
General
- Fitness has a room message now
- Profession pets (falcons, cobras, etc) are now trained much faster than regular ones - the cooldown between sessions remains, but the pet learns more during each
- The 'tripping hard' and 'having a bad trip' effects have been removed.
- Bleeding can now be added to custom prompts using the *B token (not to be confused with *b, which is balance)
- Mounted pet seek/track now leads to the room where the target was when the attempt was initiated. It also displays a notice.
- The peace affliction is no longer cured when attacked; instead, it now has a short immunity similar to the paralysis one
- Messages shown when a weapon/shield attack
fails because of a broken/paralysed/... arm have been standardised and show the
reason more accurately
- Devotion, sanguis, essence, and haze now
regenerate even if you aren't using the corresponding profession, as long as
you have one
- When drinking health or mana, the addiction
affliction now causes you to attempt to heal the one with higher percentage
remaining
- Default autocuring priority of addiction
adjusted accordingly - note that the affliction may see further changes if it
proves too powerful in the hands of Outriders
- Curing balances, arm balances, bleeding, and
some profession-specific resources added to GMCP vitals - note that to avoid
sending too much info, most balances are only sent if you do NOT have them;
like other health info, bleeding is sent in raw values, not divided by 11
-
Weapon damage added to PROBE, in addition to WEAPONPROBE
- Having affinity under 100% now reduces the
toadstool effectiveness (used to be an endurance/willpower penalty)
- Autocuring now supports configurable
priorities for most defences; elixir-based ones are omitted, as they are on
separate/no balances
Hunting
- Smash no longer prones
- New ability: Mask
- Snare, Noose and
Horseshoe traps now only fire if their owner is in the same or
adjacent room
Hypnosis
- Time for double suggesting increased a bit
- Hypochondria is now cured by
mandrake instead of kelp
Kanai
- Fanatism loss is now reset when your
chosen target performs an aggressive action upon you; this only resets the
timeout up to a maximum of 2 seconds, however, not back to 7 seconds
- New ability: Prepare
Knifeplay
- Crescentcut damage bonuses have been adjusted - most were increased, those not available to the profession were reduced, and the cap was increased
- Tidalslash charges are now also shown as percentages when the sitara is weaponprobed
- Added Butterfly, Freefall, Pindown, Mindnumb, and Pheromones to the Knifeplay Combo ability
Malignosis
- Summoning an ouroboros no longer costs full mana
- Contemplation added
- Sap is now blocked by paralysis and writhing afflictions
- The fiend now strips target's rebounding aura if it's active, instead of its usual effect
- Hunt has been reworked, see the
ab help for details; artifact daeggers have a shorter cooldown by 0.5s per
level
- Ourobori are now customisable -
the customisation persists between summonings and deaths of the demon
Necromancy
- Deathaura no longer gives afflictions that the target already has
- Essence cost of sacrifice self reduced
- Soulstorm reworked
- Undeath now shows in score and room player
description (The undead form of ...) even if not using a Necromancy class - it
has no actual benefits in this case
Noctu
- Simulacrum now resists 10 times more
damage from mobs before falling apart; damage from players remains unchanged
Perception
- New ability: Traps
Pioneering
- Grove Return no longer causes following ents and mounts to be lost
Predation
- Pindown can now only be used as an opening attack in a combo, and its damage on success has been increased
- New sitara-only toxin: Lartosis
- Poison and Hollowing removed
Runelore
- Jera now gives +int instead of +str if its owner has the Wytch profession active
- Flaring tablet runes now only requires one functioning arm
- A message if now provided when a flared Sowulu is blocked by deafness
Sabotage
- Snare traps now only fire if their owner is in the same or adjacent room
Shadowbinding
- Saps show a room message upon ending
- Haze containers now don't decay while they contain haze -and- are being worn
- Saps had their equilibrium cost reduced
- Auguries can now be used off-balance, with an 8-second cooldown before off-balance use becomes possible again
Shamanism
- Burning marks can now be replaced with others
- Choke can now be used along a curse if the target is branded with the Cadmus mark
Shapeshifting
- Sting messages shown to the user now include the type for easier tracking
- Bloodpoison no longer stacks across multiple attackers - if you are hit with Bloodpoison while already having the affliction from another player, the existing affliction is replaced by the new one at the lowest strength
Smithing
- Dwarves now smith items with slightly longer decay time instead of higher-quality ones; the old dwarven bonus has been added to all smiths at a halved value
- Mirroring (Templar Smithing) chance to fire is
now based on the affliction count on the target, with the existing probability
used for 0 afflictions and going higher from there. If the Templar has no
afflictions and the target has 3 or more when the effect fires, Mirroring will
hit with the Justice affliction
Supremacy
- Brainmelt now requires both balance and equilibrium
- Instability now checks every 20 seconds if you're still with the attacker; the affliction is cleared if not
Survival
- Tumble and most other forms of delayed movement are now stopped immediately by falling asleep; the STOP command also stops them
- Satiation now blocks drinking of non-curative liquids
- Bandages have been added into Survival, and
their ab help clarified
Taming
- Those without Crystalism can now train pets in the Oysters skill
Tarot
- Tarot cards no longer need to be charged -
Charging and Supercharge removed from Tarot
- Inscribing is likewise removed from Tarot;
OUTD <type> now automatically puts the chosen image on a blank card if
you don't have any of that type
- Flinging Tarot cards now works with blank
cards from the deck - obviously Hermit and Death will not work very well like
this
- Flinging Tarot cards through the
doppleganger now uses cards in your inventory / decks and works with blanks as
well
Tattoos
- After a Starburst tattoo resurrects you, there is now a 30 second delay before the defence can be activated again
Telepathy
- Mana drain of Mind Crush reduced
- Mind Scythe reworked
- Mind Command now requires
balance
Thespia
- Reduced equilibrium cost of defensive songs
Torment
- Thornroot has received significant
modifications: see its ab help, as well as ones for Entropy and Thornfire, for
details
Trailblazing
- Encampment got an optional
syntax to create a canopy-like effect similar to what a campground does; other
campground benefits are not provided
Voice
- Nuarinyu now has a room message
Warding
- Flintlight no longer damages the weapon when activated
- Restoration leg breaks now allow Bashimpale
Wyrmriding
- Bloodfreeze damage formula has been reworked to scale differently, and it reduces more of target's bleeding when used
- Stab damage against mobs
increased slightly
- Icewyrms are now more resistant to Intimidate,
depending on their owner's Wyrmriding skill
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