While grinding through the sacrifice portion of the last event I began to realize how futile it was getting Champion anywhere other than Demon's Pass. While Demon's Pass would reliably kill me (because I wouldn't pay attention and shadowy demons would wreck me) I still got way, way more gold, XP and Champion XP than I would in Vorrak, Zh'serun, Erorag, et cetera. I complained a bit on Burt and Bellatores, but decided that I wouldn't bother looking into the situation until after the event was over. Having had some time to myself now, I decided to go through most of the mid to high tier bashing areas and see how they stacked up against Demon's Pass, an area which will soon be altered in some form or fashion, if only cosmetically.
Bathan is a clever Templar most of the time with a level 2 artifact claymore. He averages 28.6 DPS, before crits. At 102 he crits a lot. His resists are as follows:
Damage Type Armour Resists
Cutting 56% 48%
Blunt 56% 43%
Magickal 10% 49%
Fire 0% 53%
Cold 0% 43%
Poison 0% 37%
Asphyxiation 0% 25%
Electricity 0% 37%
Psychic 0% 25%
Resistance modifiers for cutting damage:
Armour: 56% (note: armour only protects against a portion of damage)
Surcoat: 15%
Toughness: 10%
Earthshield: 15%
Evasion Skill: 20%
Resistance modifiers for blunt damage:
Armour: 56% (note: armour only protects against a portion of damage)
Surcoat: 15%
Earthshield: 15%
Evasion Skill: 20%
What follows is the gold, time and experience numbers along with other specific information about the area:
VORRAK MINES
EXPERIENCE: .46% (at 102)
GOLD: 2210g
TIME TO CLEAR: About 10 minutes to clear
TURN-INS: None
QUESTS: A key can be used to unlock a chest containing 1000 gold.
CONSIDERATIONS: It is easy to block off Vorrak to people who do not have the Atlas travel page.
RESPAWN TIME: Vorrak has a staggered respawn time. I don't know the exact numbers, but orcs respawn first, and then a while after, ogres.
DIFFICULTY: Low
CAANAE SEWERS
EXPERIENCE: .57%
GOLD: 2198
TIME TO CLEAR: About 15 minutes.
TURN-INS: None
QUESTS: None
CONSIDERATIONS: A ratting pet can net you an extra bit of gold if you bring one. As a Knight, I get a free ratting pet, essentially.
RESPAWN TIME: 30 to 45 minutes?
DIFFICULTY: Low
GONGEN STRONGHOLD
EXPERIENCE: 1.05
GOLD: 5574
TIME TO CLEAR: About 15 minutes
TURN-INS: None
QUESTS: None
CONSIDERATIONS: Unlike a lot of bashing areas, you have to pay attention here or get railed by assassins.
RESPAWN TIME: Unsure
DIFFICULTY: High
ERORAG
EXPERIENCE: .39%
GOLD: 810
TIME TO CLEAR: 10 minutes
TURN-INS: None
QUESTS: None
CONSIDERATIONS: The gold and experience in this including killing Chur.
RESPAWN TIME: 30 to 45 minutes. 30 minutes on Chur.
DIFFICULTY: Without Chur, low. With chur, low if you have high HP and kite him.
ISLE OF LLUS
EXPERIENCE: .55%
GOLD: 1864
TIME TO CLEAR: Llus is really never actually cleared. It respawns by the time you finish the circuit.
TURN-INS: None
QUESTS: None
CONSIDERATIONS: Llus is great if you have an Atlas travel page.If you don't, it's a chore and a half to get to. While the respawns are great, the gold is pretty middling and there is the possibility of walking into clots of 4 - 5 aggro mobs.
RESPAWN TIME: Incredibly short
DIFFICULTY: Medium, circumstantially. Generally low.
TEMPLE OF MENANON
EXPERIENCE: .54%
GOLD: 2532
TIME TO CLEAR: 15 to 20 minutes
TURN-INS: None
QUESTS: None
CONSIDERATIONS: These estimates include killing the wandering young priests, who are just irritating to deal with. If you hit them and they escape, they can potentially show up and concuss/prone you. Priests can sap and absolve.
RESPAWN TIME: Unsure
DIFFICULTY: Medium
EOR'GAHL
EXPERIENCE: .29%
GOLD: 1278
TIME TO CLEAR: 8 to 10 minutes
TURN-INS: None
QUESTS: None
CONSIDERATIONS: This count includes killing necromancers and seagulls, not undead lions which were not available when I did this.
RESPAWN TIME: Unsure.
DIFFICULTY: Low.
ZH'SERUN
EXPERIENCE: .40%
GOLD: 747
TIME TO CLEAR: 15 to 20 minutes
TURN-INS: None
QUESTS: None
CONSIDERATIONS: All of the mobs can be targetted with undead, which is nice. Mobs can team, but if you're not squishy it's absolutely not a problem.
RESPAWN TIME: Unsure.
DIFFICULTY: Low.
IAAT
EXPERIENCE: .38%
GOLD: 1344
TIME TO CLEAR: 20+ minutes
TURN-INS: Beaks and horns can be turned in, I don't know where.
QUESTS: None.
CONSIDERATIONS: I feel like there's more here for gold, but I'm not a good quester so womp womp. This area is frankly a headache. Most of the NPCs are aggressive, do a bunch of damage, offer pretty subpar XP and gold. No real value in terms of farming achievements. Just no real reason to bash here unless hidden turn-ins and quests make it a lot better.
RESPAWN TIME: Unsure.
DIFFICULTY: Hard.
NECROPOLIS
EXPERIENCE: .59%
GOLD: 2779
TIME TO CLEAR: 15 to 20 minutes
TURN-INS: None
QUESTS: None
CONSIDERATIONS: Again, I'm sure there are quests here I don't know. Most things aggro, but are spaced as one to two mobs per room. Avoid the few rooms of giant clots, or have OP prowling. Great for farming undead chivs. Avasyu will probably release pure rape from here soon.
RESPAWN TIME: Unsure.
DIFFICULTY: Medium.
SKEGDALD
EXPERIENCE: .97%
GOLD: 1301
TIME TO CLEAR: 20+ minutes
TURN-INS: None
QUESTS: A couple that don't reward gold
CONSIDERATIONS: A pain in the **** to try and do. Most of the ogres hit for like, 110 a pop through my resistances so I have to kind of kite them around. Ravens and wolves hit hard too.
RESPAWN TIME: Unsure
DIFFICULTY: Hard.
DEMON'S PASS
Demon's Pass is harder to calculate. If I bash the area alone, and don't die (doable if I pay attention) I have a constant stream of mobs. I literally cannot bash it out. I don't even move. I sit there, refresh revelation and healing and go to town. If shadowy demons show up, I disable triggers, walk out of the room, heal, go back in, kill it specifically, get back to business. Each demon is turned into an NPC for 40 gold. Demons will drop anywhere from 90 to 105 gold. Experience is about .01 to .02% per demon.
Given, this area can be hard alone if you get an unfortunate draw of demons. However, with two aspects, it's a cake walk and is still five and six times better than hunting any other area alone in terms of gold. I have made, in strong mode, 18K in an hour bashing Demon's Pass by myself. Yes, that's in an hour. The other areas take anywhere from 10 to 25 minutes to clear. The problem is that Demon's Pass, unless being contested, has just that many mobs. You can eternally grind it until other people chase you out.
‘Least I won’t have to carry it no more. You see how bloody heavy it is?’
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
5
Comments
EXPERIENCE: .66
GOLD: 2954
TIME TO CLEAR: 15 minutes
TURN-INS: None
QUESTS: None
CONSIDERATIONS: Not much to it. This includes killing the two named mobs.
RESPAWN TIME: 30 to 45 minutes.
DIFFICULTY: Low.
Based on this information, it's probably obvious that I don't know how to quest.
My question is, why bash anything other than Demon's Pass?
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
Pretty sure its an NPC in Tayar.
the claims are stated - it's the world I've created
I would primarily recommend making the other areas better though, so that all of the Aspect population is not fighting each other to bash the only lucrative area in the game.
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Literally.
If you're constantly moving in and out and changing targets, you're probably not doing that, though.
Though, frankly, as long as you're having fun while playing a game a certain way, you're not wasting your time playing it that way.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”