Summoner, Wytch, and Assassin(Saboteur) have been reworked so heavily that they're nothing like they were when you last played.
Assassin lost combat illusions entirely, and changes to the game ensure that combat illusions are dead as a doornail barring a few super-super-niche things, none of which have anything to do with afflicting.
Wytch lost the timebomb mechanisms of Vodun for good, and it's just a straight affliction class now, albeit one that usually kills via an afflictions->damage route.
Summoner lost the entourage almost entirely, aside from the pathfinder and the doppleganger, and it's now a damage-based class. Affliction summoner as Fast is theoretically possible yet horribly suboptimal, and it will hopefully stay that way; with Diabolist, Assassin, and Wytch the last thing Demonic needs is yet another straight affliction class.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Professions work in that you can learn all the professions within your circle and swap between them. When you swap professions you need to relearn your skills to where you had them. This takes a bit of time but no additional lessons. Besides novices being placed in Guilds, professions are not that heavily linked to them any longer, you can typically find someone to easily apprentice you in a profession. How much you learn in that profession will determine if you are an Apprentice(90% return) or Master(50% return) you are always a Novice(100% return) in your profession while you are below level 50, no matter how much you've learned
Professions work in that you can learn all the professions within your circle and swap between them. When you swap professions you need to relearn your skills to where you had them. This takes a bit of time but no additional lessons. Besides novices being placed in Guilds, professions are not that heavily linked to them any longer, you can typically find someone to easily apprentice you in a profession. How much you learn in that profession will determine if you are an Apprentice(90% return) or Master(50% return) you are always a Novice(100% return) in your profession while you are below level 50, no matter how much you've learned
Thank you Khizan! So if I understand this correctly, I could join say the Revenants, then just wait for someone with the Defiler class to show up and apprentice me?
Edit: Are bardics and artisinals still going? I've learned how to draw while I was away
Revenants have the Defiler class now, IIRC. That's another change. Guilds can be associated with more than one profession.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Professions work in that you can learn all the professions within your circle and swap between them. When you swap professions you need to relearn your skills to where you had them. This takes a bit of time but no additional lessons. Besides novices being placed in Guilds, professions are not that heavily linked to them any longer, you can typically find someone to easily apprentice you in a profession. How much you learn in that profession will determine if you are an Apprentice(90% return) or Master(50% return) you are always a Novice(100% return) in your profession while you are below level 50, no matter how much you've learned
Thank you Khizan! So if I understand this correctly, I could join say the Revenants, then just wait for someone with the Defiler class to show up and apprentice me?
Edit: Are bardics and artisinals still going? I've learned how to draw while I was away
What would you guys suggest a new defiler learn, I assume torment is the bashing skill, are there any core damage reduction or utility skills in the other skillsets that I'm going to want to get before putting the remainder into torment?
Shadowbinding has all the defences and Desecration is for your treant buddy which is mostly for PK. I would suggest learning Shadowbinding after Torment and before Desecration.
Torment is your bashing skill. It's also going to be your primary pk skill because of corrosion and entropy mechanics.
Desecration is your combo skill and involves using your treant to do nifty things.
Execute mechanic, varied afflcitions, limb breaks, super numbness, mouth rape (no, seriously, it's an instakill). Desecration is largely a pk skill.
Shadowbinding is like the demonic version of kaido. Confutation is your best passive defense, but I'd learn to regrowth because it's extra regen. Recup gives you mana regen and antibodies works like necklaces of purity back in the day.
Defiler bashing is ok, but I think it's too slow to get much use out of bashing wise. Too many hits taken vs too many hits dished out.
Do not forget that other classes were totally changed to be Imperian unique; Mage, Hunter, Druid, and Outrider were all redesigned to be entirely Imperian unique classes.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
Comments
Summoner, Wytch, and Assassin(Saboteur) have been reworked so heavily that they're nothing like they were when you last played.
Assassin lost combat illusions entirely, and changes to the game ensure that combat illusions are dead as a doornail barring a few super-super-niche things, none of which have anything to do with afflicting.
Wytch lost the timebomb mechanisms of Vodun for good, and it's just a straight affliction class now, albeit one that usually kills via an afflictions->damage route.
Summoner lost the entourage almost entirely, aside from the pathfinder and the doppleganger, and it's now a damage-based class. Affliction summoner as Fast is theoretically possible yet horribly suboptimal, and it will hopefully stay that way; with Diabolist, Assassin, and Wytch the last thing Demonic needs is yet another straight affliction class.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Thank you Khizan! So if I understand this correctly, I could join say the Revenants, then just wait for someone with the Defiler class to show up and apprentice me?
Edit: Are bardics and artisinals still going? I've learned how to draw while I was away
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
What would you guys suggest a new defiler learn, I assume torment is the bashing skill, are there any core damage reduction or utility skills in the other skillsets that I'm going to want to get before putting the remainder into torment?
Desecration is your combo skill and involves using your treant to do nifty things.
Confutation is your best passive defense, but I'd learn to regrowth because it's extra regen. Recup gives you mana regen and antibodies works like necklaces of purity back in the day.
Statpacks for defiler:
Bashing: Strong, Athletic, Dextrous, Fast
Pk: Athletic, Dextrous, Fast, basically +1/+2 balance races (for the entropy build up)