Back on Aetolia, I use the build in mudlet mapper, with the map downloaded from the server. It works pretty well.
I tried the same here, and it tries to path to Antioch by going through a stockroom in Caanae.
What's going on here? Is it my mapper script buggering up or are the game maps out of date/inaccurate?
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This is the exact fault I have been getting.
Path find/path go though, gets it right, so it isn't a game map fault, unless the one downloaded is not an up-to-date map (which is the only logical explanation).
I really don't see how the mudlet script is getting it wrong.
If you want to try and debug it, inspect the room exits in the mapped room of that shop. I'm guessing the problem is there somewhere.
It does. But in theory, the map data that mudlet downloads from the Imperian server, is the same map data that the in-game path-er uses.
Edit: to clarify, the xml is just the lua scripting that determines the path, manages the autowalking, manual creation of new rooms etc. This is distinct from the map data file downloaded from the Imperian server.
If the mistake was in the map data, you'd expect path find/path go to experience the same fault.
However, I can't find a fault in the mapper xml functions that would account for this. It is basically the same function that Aetolia uses and I've never seen an error like this over there. The obvious step in debugging this is to examine the map data and make sure that the assumption that it is correct, is not false.
On your own for a universal powercall exit though.