Hello, all! It's been a bumpy road since I first announced the Tradeskill revamp -- We've had a production shakeup, some priorities have shifted, and everyone I've ever known got straight-up murdered by a Demon God -- but things seem to be going as planned now. While progress is not where I wanted it to be at this point, I did want to provide a new thread for any questions or suggestions you might have. Feel free to post below or message me in-game with my new body, Eusto. As with before, this thread will be heavily moderated.
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Comments
A few things I'd like to see:
1. An end to the reviewer comment letters. Too easy to miss an incoming letter when logging in and have a ton of auto defenses that fill the screen. Sometimes I've had 10+ designs going on at the same time and possibly 3 or 4 need tweaked. That's 3-4 letters on top of any other letters I may have had on me to try and figure out what goes with who.
2. Which leads me to this option. An auto generated message stating comments have been made, please see DESIGN #12345. You're given the option to review, edit, and re-submit right there in the game. No sending patterns/etc. in a letter. It puts the date/time/comment of each approver and another for when I do editing. That way everybody can keep track of the timeline. It'd be like doing an orgrequest where you can check up on any comments made from others.
3. I've IDEA'd this, but I'll put it in here too. Have a system set up like guild skill lessons. In real life if I spend tuition money on a pottery class and 2 weeks into it I hate it, I can go to school and get some of my money back with the percentage based on how far into the semester I waited. I'm not necessarily saying give us back 100 credits for the permit because we'll always have that, but getting a percentage of lessons back would be nice to then put into another craft that I do really like.
Or maybe even go so far as being able to swap one permit for another with the knowledge any lessons in the first craft would be wiped. The whole point to any of this would be to scrap a hated craft with a better craft without having to start completely over.
Edit: Came up with another idea. Jorachim mentioned trinkets. I'd love to see charms for charm bracelets and anklets. Mix and match them. I can imagine being able to create coin charms, silver and gold plated charms, the possibilities are endless for those things.
You say, "Ow."
You say to Aosoth, "****."
Aosoth blinks.
You exclaim, "That hurt!"
Lord Aosoth, of the Thirst says to Caelya, "I bring out the best in people."
1. Are we all operating on the premise that all previously announced changes will still be happening? That is, will the paperless system, artistry changes, appearance character limits (pleeeeease), approval changes still be happening as previously discussed?
2. Yes please to allowing the poor anti-magick and demonic folks to make custom books (/journals/tomes/scrolls). I'd argue that at this point the skill should be removed from Artistry altogether and added to the woodcraft tradeskill. This would also help with the fact that journal pickup prices seem to be kind of crazy and random.
3. Agree on adjustable layering - my chemise should not look like I'm wearing it over my crazy gown, and some of the newer, more "unusual" patterns don't always cover things correctly. Wear/remove messages would be nice although I fear what some people would do with undergarments...
4. Make new templates easier to suggest and add, please. The IDEA system unfortunately seems to mean that they just kind of sit for months at a time.
5. Crafting something is annoyingly long even with an engineering item to help out. I was around when times were lengthened and umpteen messages introduced to make it more "realistic", and I still think it was a big waste of time and effort to code all that. My suggestion is to drop all those messages and keep the engineering items as comm-reducers.
You say, "Ow."
You say to Aosoth, "****."
Aosoth blinks.
You exclaim, "That hurt!"
Lord Aosoth, of the Thirst says to Caelya, "I bring out the best in people."
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
You say, "Ow."
You say to Aosoth, "****."
Aosoth blinks.
You exclaim, "That hurt!"
Lord Aosoth, of the Thirst says to Caelya, "I bring out the best in people."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Still, the most prolific is still the synthetic or natural whetstones, made without a hint of diamond in sight. We've even progressed onto ceramic, and even the fancy Shapton glass 'stones'.
A military guild has a tradition of promotion through ranks, so the creation of a jacket/overcoat with rank-insignia on the sleeve could be used by that guild to make more visible their roleplay. In today's circumstances, each rank would require a totally new object to be made even though the only difference would be one that is minor between the pieces.
There are other applications for this modifiable clothing - cults could make use of it to denote ranking or position, individuals could use it to have clothing with more than one state another example being a hood raised or lowered on a cloak. This could also be used on other objects, a few from each of the tradeskills (aside from libations and cookery).
You say, "Ow."
You say to Aosoth, "****."
Aosoth blinks.
You exclaim, "That hurt!"
Lord Aosoth, of the Thirst says to Caelya, "I bring out the best in people."