Maybe there is some HELP DEATH file that explains this, but I'm not currently in-game and the wiki post doesn't mention this at all.
I'm speaking strictly in an IC perspective here, the lack of stats/exp/whatever (or lack thereof) has no importance here. Your character dies. Charon is there. He brings you back. Not much else changes.and your character proceeds with whatever they were doing.
Are we all playing characters that are effectively immortal? Why would death be anything more than a minor setback (lol Kael'thas)? Seems this kind of status would provoke much more reckless and aggressive behavior between enemy factions.
Is it that every time you die, you're actually not sure if you're making it back to Charon? Do we all just get lucky time and time again, and the next time we die could be for real?
Comments
I was thinking more from just a roleplay perspective. Edric doesn't *know* he's just going to get a free pass back, does he? He's still scared that he might die to that pack of 6 locusts, and die for good?
This was probably a bad example, because while Achaea is the perfect set up for roleplaying immortals that just build up grudges, opinions, and political stances, most people play their adventurers as mortals rather than functional immortals (even though adventurers are basically the latter - they're like freaking vampires, stealing life energy from others to bolster their own, and sometimes going to sleep for centuries). Even if this was a roleplay about immortals that build up grudges, only a fool fails to adapt.
Now I guess I'm wondering what's the "convention" here--are we mortals or Daedra Lords? Which way do most people sway?
You don't fear death because you're afraid of what happens when you die; you fear dying in embarrassing ways. This is why Khizan/Juran will fearlessly charge guards or enormous teams, and yet we will coordinate fights against Menoch and such with military precision. There is no shame in dying to the big side of a 9v4, but there is shame in losing a 3v3 to Menoch/Kryss/etc.
This is my OOC view on the matter, but it's also Khizan's IC view on things, which is how he justifies battle plans like "We're going to go in there and kill guards until we die, then we're going to come back and do it again." Death is a temporary setback; war stories are forever.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Therian (waddup @Khizan)
Alvetta
Celidon
Raksha band
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
From what Bellentine had been saying, a lot of their sect leaders were being really anal retentive about belief. I can see it in the early days, because I lost my temper with a few members of the Jackals. I'd bash 500k essence up in a day and they'd go lose 200k+ to PvP deaths each day every day without ever trying to bash anything back up.
After you gain all your ritual groups, though, there's really no reason to care and anybody who does care about this excessively is being awful.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I lol'd.