First off, this band is amazing and people pay a LOT for them. I don't want to see the investments diminished. That being said, a certain someone is abusing the heck out of them raid the back parts of a certain city. I don't mind using it offensively, I think that's a perfectly viable thing. The problem comes in that he can be soundly beaten, and die, but we can't track down exactly where his band is because he can enter the city, go streaking along back avenues and reset the band anywhere, while continuing to a new back corner to try and annoy people from. It basically makes it completely impossible to stop a person who has entered once with a band, from entering and doing whatever they please.
My votes:
-Cooldown for setting a room as a band location, if that room is within a city/council you're enemied to.
-Some sort of room mark within the council/city that your band is set to, IF you're enemied.
-Some silly long balance cost to set it to that room, if you're enemied.
Or some other option. Anything really, so that defenders have any way to stop(have a chance to locate the invasion room) someone determined to be a pain and attack citizens for no apparent reason other than boredom.
Comments
Let's be frank here - what can Septus really do inside Kinsarmar after twisting in besides getting a lucky prism, brazier, or deliver? He can't solo guards (though, knowing Kinsarmar, they will find a way to prove me wrong here..), he can barely navigate the city, there is no property for him to destroy, etc. All he can do is engage you if you LET HIM. Just turn on telepaths and archers, then stop sending me messages about it.
Edit: Also, @Aakrin, claiming you don't want to see the band's investment diminished is disingenuous. You want to see one of it's main purposes severely punished. Much like the Veil, chances are that will never ever happen.
What I would like to see for small changes to it is forcing profession changes and removal of the ring from your person clearing the room it is set to, preventing it from being shared or being used by players who pick up stealth profs so they can set their band and play a totally different class while raiding.
AB PIONEERING PURSUE.
Also AB TERRATHERIA EARTHSENSE (Though I'm unfamiliar with the nature of the feedback given by this one and does have the unimaginably tedious requirement of a single citizen willing to stand around doing nothing.)
AB PIONEERING PURSUE.
Also AB TERRATHERIA EARTHSENSE (Though I'm unfamiliar with the nature of the feedback given by this one and does have the unimaginably tedious requirement of a single citizen willing to stand around doing nothing.)
Veils are immune to both.True, though that does not discount the fact that there are skills within your city's kit able to detect the movement of someone travelling in using the ring. If there is a different artifact invalidating use of those skills... that sounds like a problem with that artifact, or the performance of the skill, rather than a case of no counter existing.
The Veil just shouldn't provide absolute detection immunity when inside an enemy city.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
People even mentioned that veils do MORE than advertised and no one cared. Maybe the 8th time is a charm.