I'm writing this post because I'm having an issue with a design.. sort of. Keep in mind that this isn't really a post to complain, only to bring up a few points I'd really enjoy feedback and ideas on.
First off, I'm more used to Lusternia's design setup. It's a lot more rigid when it comes to the types of designs as well as the cost, but it's slightly more flexible when it comes to commodities. For instance in Lusternia you might add a specific commodity to give your designed item a slight glow, or another item to add a scent, and so on. As design approvers here designate what they feel is acceptable for a commodity list, it keeps me from adding extra comms to justify it being slightly different. Not magical, mind you, but perhaps having an aroma or a specific characteristic otherwise not found.
Something else I've ran into is that commodities have a certain colour, or they're supposed to. I designed a rosary with "dark crystehl beads" attached to it, and it was rejected due to "crystehl being blue, and not dark". Upon probing, it seems that crystehl "shimmers with all the colours of the rainbow". Are design approval members normally so picky about such things? Is there a help file explaining the characteristics of the abnormal comms (Sinn, Isan and so on) found here, and what they can and can't be used for?
Septus says, "Not Ashani!"
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Also: anything well-designed in Imperian can cost a ridiculous amount to make due to the broken commodity system/broken trade system.
(I'm only a little bitter, promise.)