How likely is the balance penalty going to be applied to Assassin/Renegade? I'm debating a truesilver shield, but I'm not going to bother if switching from whip to dirk kills me.
You'll continue being able to switch between a dirk and a whip without the penalty kicking in.
As a progress update on this, classleads are almost all coded (only reports 42 and 62 are missing), and knights are about 20% done. Progress is slowed a bit by the parallel ongoing work on the web client, but I currently expect the beta to start around 10th-15th February. This is preliminary and may still change, but not by much.
Hey buddy, do you have any concept of what you want to do with the defiler skillset in the beta with regards to onhit weapon effects. If so, which way were you going to go with it?
Thornroot replacement?
Entropy replacement?
Or are you going to allow to ravage with torment afflictions as on-hit effects (similar to empowerments in aetolia?)
Artifact weapons will have the same speed as their non-artifact counter-parts, and a +10%/+15%/+20% to damage
So, I get why this is done, but given that different weapons pursue different strategies, will artifact weapons still be priced as they are now (given that some of them are effectively less useful)?
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E: I ask because I started fiddling with it a while back.
Hey buddy, do you have any concept of what you want to do with the defiler skillset in the beta with regards to onhit weapon effects. If so, which way were you going to go with it?