You rub some aconite on a mercurial sabre. -> dsl_toxin = aconite You swing a mercurial sabre at Jules with a powerful strike. -> if (slashcount ==1) (aff1 = dsl_toxin;slash_count++) else (aff2 = dsl_toxin) You rub some mercury on a mercurial sabre. -> dsl_toxin = mercury You swing a mercurial sabre at Jules with a powerful strike. -> if (slashcount ==1) (aff1 = dsl_toxin;slash_count ++) else (aff2 = dsl_toxin) H:468/490 M:639/640 B:0 <e- pp> <db> D:100 F:0 K:0 -> add_affs(aff1, aff2); aff1 = aff2 = '';slash_count = 1
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Comments
The way I do this is:
Dsl with aff, append aff to list.
If hit rebounding/shrugging/etc, pop last thing from list.
On prompt:
For aff in list, give aff.
Clear list.
Okay!
You rub some aconite on a mercurial sabre. -> dsl_toxin = aconite
You swing a mercurial sabre at Jules with a powerful strike. -> if (slashcount ==1) (aff1 = dsl_toxin;slash_count++) else (aff2 = dsl_toxin)
You rub some mercury on a mercurial sabre. -> dsl_toxin = mercury
You swing a mercurial sabre at Jules with a powerful strike. -> if (slashcount ==1) (aff1 = dsl_toxin;slash_count ++) else (aff2 = dsl_toxin)
H:468/490 M:639/640 B:0 <e- pp> <db> D:100 F:0 K:0 -> add_affs(aff1, aff2); aff1 = aff2 = '';slash_count = 1
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."