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GMCP Afflictions

Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
We are now sending afflictions via GMCP. Here is an example of some of the output.

Char.Afflictions { "add": "asthma" }
Char.Afflictions { "list": [ "dizziness", "peace", "stupidity", "asthma" ] }
Char.Afflictions { "remove": "stupidity" }
Char.Afflictions { "remove": "dizziness" }
Char.Afflictions { "list": [  ] }

Post problems, bugs, issues, etc.

Comments

  • Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
    We are going to be changing the way this outputs tomorrow probably. We are adding an affliction and defence tracker to the next version of the client and we want some nice mouseovers and the ability to click to cure things.

    The new version will look something like this.

    Char.Afflictions.Add { "name": "stupidity", "cure": "eat orphine", "desc": "Causes 25% of your commands to fail to execute due to your stupidity." }

    Char.Afflictions.List [ { "name": "dizziness", "cure": "eat mandrake", "desc": "Causes you to move in random directions or fall while trying to move." }, { "name": "stupidity", "cure": "eat orphine", "desc": "Causes 25% of your commands to fail to execute due to your stupidity." } ]

     Char.Afflictions.Remove [ "stupidity" ]
  • Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
    We will be adding in defences to GMCP soon. Defenses are a but more complicated so it will probably take a bit longer.
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