A lot of people are asking for a mage rework, so a couple concepts popped into my head. This is just for fun, but you never know it could be inspirational. I encourage people that read this who also have an idea to jump in. I'm not going to get into the intricacies of class balance or anything like that, because to me that takes the fun out of it. Just letting the imagination roll here people.
1.) The Spellsword/Witchblade: With one hand, uses a spellsword made of the conjoined elements. Can imbue specific elements into the sword to unleash devastating 'wave' attacks that focus on or even fuse elements like fire and earth to create magma waves, or air and water to form ice shards. Or even form a second sword made completely of one element to add to their repertoire or a claymore for massive spells. With the other hand, uses telekinesis to shift and bend the elements created from the waves to quickly add to his assault or form a defense around the mage or an ally. A master of this art can later increase his telekinetic ability by wielding a staff in the other hand instead of an elemental sword. Or instead of telekinesis, tarot cards. That would be pretty cool. Sword fighting while tarot card slinging. Or rework alchemy to create items that you can throw with one hand to create various effects. Think bombs, flasks with various effects (like when Tifa fought with those potions in Dead Fantasy), poison dust, or tiny gadgets powered by magic.
2.) The Scythemaster: same basic concept but imbues elements into a scythe instead. Have one skillset focus on the physical aspects of using a scythe and the second into the magickal aspects.
3.) The spellslinger: think Avatar, element bending. Add some martial art flare to it. Equip them with a runic cestus or gauntlet. Lift a shard of earth with one hand, punch it to send it flying into enemies with the other. Tarot card slinging may also go good with it.
Magic is limited only by one's imagination. The combinations are endless. Again, I encourage you to throw your ideas out there! You never know who could be reading, but be nice and courteous please. This is only for fun. I don't want someone to be afraid to express their concepts simply out of fear of being trolled by their peers.
If this gets a good reception, I'll throw out a concept I have for noctu's as well.
Comments
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
Revamp Crystalism and rename it. The new system works off of a weight system - each vibe has X weight, you may maintain 100 weight in vibes. These vibes exude from you a la deathaura.
Recycle essentials in Alchemy as a general Arcane studies skillset, with a lot of new additions. This would be the skillset that contains utility and misc combat effects - it is a '1000 spells like a dnd wizard' concept. Mastery of time, space, etc. What we are looking at here is a sort of Mage Trailblazing/Pioneering/Shadowbinding.
As it stands, having all one's vibes up is no more debilitating than a full set of rites or entities, with the added drawback of having low damage output without a sash, collar and diadem, and no afflicting ability. Even if it meant being able to carry vibes with you, only being able to summon a limited number would gimp a Mage unless Elemancy was reworked to be less awful.
EDIT: In my vision, Mage would ultimately be an entirely new class, like Druid and Hunter was, in my remake. There would be no staffcast. Mage would be a fast-paced spellflinging class with some control elements and a potential for devastating damage combos with the proper setup.
You are arguing a point with me that isn't really valid to the topic - in a remake, Mages would not NEED retardation.
You are arguing based on current mechanics, of which very few would survive today's standard of class design philosophy. Namely because a vast majority of Mage mechanics are awful and toxic to class and circle balance - if not also game balance in general.
Any desires to keep most of these mechanics as is are just shortsighted and inept.
Well. You're wrong.
Mages are still a cornerstone of the circle. I'd kill somebody for a good Mage. The problems people have with Mages are:
It adds up to the fact that, while they are a cornerstone of combat still, they're just not that fun to play.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."