Hello Imperian! I apologize if this post sounds whiny--it's totally not my intention! English isn't my first language and my word choice is not always as on-point as I'd like.
I played very briefly (maybe for a month or two?) about a year ago, but got a bit discouraged by the dynamics of PvP combat and decided to stop playing. This game is really cool, though, and I'd like to come back. I just had a quick question or two about the PvP scene.
First of all, has newbie participation increased? I realize the irony here, considering that if noobs (like me!) keep getting discouraged and throwing the towel early, noob participation won't ever get better. Has it increased though? Are there new/clueless/derpy people involved in the PvP scene now, or is it mostly just the pros still? If PvP has a wider spectrum of players participating, maybe I can find a niche where I belong and even stand a chance (and not just be pro fodder again).
Thanks guys!
Comments
What discouraged you most about PvP before?
(2) default client is competitive 1v1 but don't take it to a group fight.
People like you and Mathiaus play the cheesiest high-throughput pubstomper affliction classes in the game; this is a big part of why people get involved less in conflict with you and aren't willing to go fight against your random harassment attacks on Sevienn and such. Going out and getting stomped by that is no fun whatsoever.
If you want people to go fight you more, try switching out of Wytch v1.4 for something that most people can actually put up a fight against.
EDIT: This isn't to say that I don't run around with my own ludicrous pubstomper, because I totally do; I just don't go around talking about how nobody will get into fights with it.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
You only really ever play the FOTM affliction overload class, so that's not surprising.
That aside... yes. Curing and awareness is part of combat; that is undeniable; the problem is that beating somebody like a drum in ~20 seconds doesn't teach much of anything to people who aren't already very familiar with the combat system. And, realistically, what most of people are going to learn is that they don't have a feasible method of killing a good Wytch. It's possible to do better against them, yes, but most people just don't have the ability to push a successful offense through a Wytch's offense. That's not entirely a matter of skill, either; it is largely a matter of the rock/paper/scissors 1v1 class balance being slanted in favour of the Wytch, and you know that.
If you want people to fight you, you need to be worth fighting. Most people are willing to fight when they're not certain to win it, but few are willing to fight when they're certain to lose. You get way more 1v1/2v2/ fights when you show up with something that people think they have a chance of beating.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Yeah, of course it does.
Hell, I'm a turboswording murderdancer that kills people in one combo; I just don't roam around with my 500 damage doomcombo wondering why nobody wants to come get oneshot fight, because I know that I can't reasonably expect anybody to enjoy that.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Along these lines, I recommend trying to look at group fights strategically. In a recent caravan battle against Iniar I had a personal kills-per-death rate of 0.5 and my side came out on the bottom of the killcount as well, 8 to 11. Those are terrible numbers and it was a crushing defeat... for Iniar's side.
That's because the fight wasn't about who got more kills; it was about whether or not magick would take the caravan and the caravan made it to safety. Low personal stats do not mean that your contribution was meaningless or unimportant.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
(may vanish for periods of time)
Once you kiss away the idea that you will be a game-changing fighter, you just need to find your niche. I'm useless strategically, but I know how to entangle using my class and I know how to mash damage. Like has been said, just get out and go for it. The victories are in lasting one more round than last time, escaping and being chased around for 2 minutes to pull people off your team, even just being a bag of meat helps, even if you're a bag of meat that falls in one round - that's a round the rest of your team didn't tank, that's one more person for them to have to coordinate attacking, and trust me, every tiny bit of team fighting helps, especially when you have a good team, which every circle can provide you at this point.
Mostly, the PvP environment here -is- different. Compared to the other IRE games I've played, you really do have 'fighters' and 'non fighters', and there's little overlap and little opportunity for consequence-free involvement. I remember being so staunchly against doing anything in Aetolia because there was no certainty I'd die once and then be able to go back to playing a game, but people in Imperian are willing to let that happen. In fact, Imperian wipes that all out, takes away penalties for playing, and then lays out playing fields every several hours.
If you are interested in combat, Imperian is where to do it.
One step at a time buddy. Good luck.
This is a good idea, honestly. AM has a lot of relatively low-tier people to fight, so you should have better luck picking fights out in the real world. And as far as low/no artifact classes go, Summoner and Deathknight are absolute beasts.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
If I see a little guy out trying to start stuff, I usually try and send a little guy out to fight them. Failing that, I just ignore them unless they are being particularly obnoxious.
Maybe I'll start taking off all my artifacts and attacking them with a shortsword or something.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
(may vanish for periods of time)