Take a mechanic that already exists in combat and apply it to capturing monoliths for the aspect system. The precedent is already set with shards and it's made the system much more entertaining.
While capturing a monolith you cannot be vortexed, lured, yanked, beckoned or attacked by any other ranged mechanic. You must be in the room to interrupt the monolith capture.
Another easy fix. ctrl-c, ctrl-v. It might not even need a classlead!
Comments
The ability to heal while controlling.
It depends how it's being used. In some cases, people will intentionally disrupt a capture without any plans of taking it, simply to disrupt the capture. In other cases, it's used to forestall a capture to allow time for a counterattack.
The first is frustrating, but can't be disabled without making the second impossible. I have no problem with someone slowing down a capture from range to give time for people to leave Dis, so that the side without Aryana can also get contested monoliths sometimes too.
What's good for the goose!
Juran changed his opinion after experiencing a circle actually interfering for once and having no issue with it because monolith capture actually is not very difficult to maintain or defend.
This intro level psych jargon is blowing my mind, I'm going to have to dip out, but you have a happy holiday guy.
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”