I am highly considering reopening the Docent program. However, before I do, I want to make sure I will for sure get people interested in doing it.
Here are a few things you will need to know before you say "Of course, I'll totally sign up, totally do all these things, and be awesome at it."
- You'll be required to log (and clean the log) of your interactions for you to get paid for them.
- You will not be able to work with Sect mobils, old order mobiles, or guild mobiles (And any learning mobile, as we do not want the mobile to bug out and not let people learn or have access to them.)
- You will not reveal yourself to others that you are indeed a docent, you will not use your docent powers for yourself, or to have a mobile "Support" any player politically (Or any other means.)
If this is something you think You'd be interested in, you can send me an E-mail at Elokia@Imperian.com. If I get enough -serious- inquiries, you'll see call outs for them.
Would you apply to be a Docent? 22 votes
Yes, That sounds like fun!
That's a lot of work, no thank you.
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Comments
Nope.
It's a lot of thankless work for interactions of uncertain quality, and the inability to use guild/sect/order mobiles or support players/ideas means that you can't actually do anything interesting anyways.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
... I could take over cats, this is true.
Rethinking vote.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
The major problem with docents is that the interactions generally end up feeling pretty toothless because you're explicitly forbidden from pursuing anything of substance and you can't help out with most of the stuff that people want help with in guilds/sects/cities, so what's the point really? Wooo, you can become the bartender?
Docents are a micro-RP thing in a macro-RP game.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
A lot of people log in expressly for the hope of seeing the average of only ~20 people online, and getting some one on one time with that faceless guard or that bartender. ...or anything that isn't one sided PK or mind numbing bashing.
@Khizan's disparagement aside, (mmm vocal minorities (that never get called for language rules like the rest of the forums)), is creating one off RP memories really a detraction?
I humbly submit my opinion that some lightweight interaction (and essentially meaningless to the overall wandering RP storyline) could only benefit game activity levels. Especially if said RP has no bearing on the 'main' story arc, and is by definition harmless.
It's whatever though, I have no horse in this race. I just check forums occasionally from nostalgia and boredom.
/$.02, carry on.
I really think that if the docent program is going to really accomplish anything, it's going to have to be set up in a way that lets it address game issues somehow. Bartender conversation is nice and all, but I think that ends up appealing to a very limited subset of players and they're primarily the ones who are going to want to be docents in the first place.
Implementing some kind of system that lets them address any kind of matter of substance would make the interactions SO much more meaningful. For a recent example, Antioch tried to ally with the Horde recently. Guess how many mobs in Antioch's cities or townes ventured an opinion on this subject? Absolutely none of them. I made a big loud public post about "screw anti-magick it's pointless and we no longer care about it" and none of them said a word about a Mukhtar basically saying "Antioch's thing? Screw it don't care, we use magick now." That's the kind of thing that makes the world feel dead and non-reactive. There's no amount of casual mob-chat that can fix that when the mobiles aren't going to be able to take a side on anything of substance.
Honestly, I think it's okay for mobiles to take sides under docent command, as long as we have some kind of balance. Janus/Baar telling us how things were going to be via Aranel/Bina was always dumb, but it was dumb largely because it was so obviously a God stepping into to lay down the law that everybody treated it that way. The city ignored the Duke and listened to the Librarian, because it was obvious that she was speaking ex cathedra.
The problem with that, though, isn't that the mobiles took a side. The problem is that the mobiles took exactly one side and the entire city sprinted down a chain of logic that went like "A mobile is talking -> A god has to animate the mobile to make it talk -> Janus is the god of Kinsarmar -> Janus is talking to us -> we have to obey!".
Fixing that problem is easy. All you have to do is represent multiple sides. El Jazira favours alliance with the Horde, Anhir is opposed, Okabarish is cautious but optimistic, Arkaskarr thinks it's an excellent way to get inside Urzog's defenses so we can blow everything up. City election going on? Different people support different candidates. Ultrix is stable and calm and will be good for business, Septus will show that Antioch is to be taken seriously, Kristos is young and energetic and that's what we need, etc. City mobiles are participating in city events and it creates a sense of activity and liveliness in the world without giving one side the imprimatur of the Garden.
This is the kind of things that docents should do, because this would be awesome.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Nobody. It doesn't hurt anybody, and that's why I don't object to putting it back in.
However, I also believe that the answer to "Who does it help?" is "almost nobody" because docents who can't take action in any kind of matter of substance don't actually make the world feel more alive and it'll be doomed to failure due to a lack of interest and activity, much like it was the last time they ran a docent system. There aren't enough people hoping for faceless 1 on 1 guard RP to keep people in the system interested, especially because the burden of the interaction often falls entirely on the docent in the sense that they have to come up with a reason and instigate it and generally run the show.
Personally, I think that any kind of successful docent system is going to have to have some punch to it. Don't try to start random RP conversations, do things that demand one. Instead of having docents go do bartender chat, let them start up small storylines with actual implications in the game. Make up a handful of small stories and then worry about tying them together later. Maybe some Anhiran merchant comes to us complaining about bandits attacking his wagons, something that we've pretty much got to look into and follow up on. Maybe, independently, some genius in Stavenn pitches an idea to hire deniable bandits to attack Antiochian aligned merchants and they enter negotiations. Depending on how things work out, maybe these two stories tie up later. Maybe they're completely unrelated events and Stavenn is betrayed by their potential hirelings while our merchants are set upon by completely unrelated ordinary highwaymen. Doesn't matter. A mage in Tayar plans a ritual while a group of Idras plan an attack. Who wins? Who knows? Who cares? The point is just to be doing something. Stir up some activity. Start up a dozen small ongoing things then smash them together when things get boring.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I get your point, I really do. Having some amount of purpose, even of the subplot variety, would be nice. But for some mysterious reason, there's a level of bureaucratic red-tape involved with anything even remotely resembling an active storyline. I think that maintaining the status quo or letting it remain solely in admin/dev control, is fine and you can still get a couple of those people that log in looking for something to do other than afk or totally-not-really-autobashing-I-swear-gaiz to find that outlet.
I also get your other point, WRT "Well it has to be a high level celani in charge of this mob and thus this opinion is reflective of the desires of the pantheon of our org(s)". Doesn't having one off meaningless RP in the hands of randoms pretty much entirely counter that perspective, as opposed to reinforcing it? For that matter, wouldn't success at this marginal level allow for an easier approach to permanency with docent inspired/controlled story arcs?
ETA: I was more responding to Khizan than Iniar, who apparently is better focused than me as evidenced by his ninja post, while I was busy in another tab.