Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

Imperian in 2016

Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
Our focus for 2016 is three pronged: Events, revamping existing systems, and releasing new systems.

Role Play and Events

Our primary focus for the year will be larger, monthly events. These will build from the Legion event from this week. We have planned a long story line that will take place over the entire year of 2016. I would love to tell everyone what that story line is exactly, but that would ruin all the fun. Elokia and Hexe have spent a good amount of time planning events for each month. The events will also try to release a nice chuck of lore as well. I will say that we are moving slightly away from orcs and horde and focusing more on the unique elements of Imperian. 

We already have the next main storyline event ready to take place at the end of January, in addition to a couple other smaller events this month.
 

Revamping

We are planning to look at updating our shard and obelisk conflict systems, to make them more interesting once again.

We are looking at altering how we run the classlead rounds - instead of one big irregular round, we're going to run three small quarterly rounds (with no major changes accepted), and one big round per year aimed at bigger updates.

We will continue with the remaining profession revamps - only two left to go!

Along with the revamps, we are looking at introducing a couple new combat mechanics to make damage-oriented professions more interesting to play - these are proving a bit too simplistic, with limited options for counter-play. More on this later!


New Systems

We have designed a large reputation system that will significantly expand the usefulness of townes. It includes dynamic daily quests, generated towne mob citizens, and a reputation system that culminates in the creation of merc followers which can be used by players in challenges, simplified quests, towne politics, and possibly towne raids. This system will replace the current merc system. Yes, we will be converting or refunding players that have invested into the existing system.

In addition existing towne mobs and quests will be updated and improved throughout the year as we focus on improving the towne/city connection.

We also have a couple of other new systems we are considering, however we are going to hold off on announcing these until we deliver what we are promising here.

Comments

  • HexeHexe Member, Moderator, Immortal Posts: 55 mod
    I'm really looking forward to roleplaying with all of you throughout the year! Let's make it a good one!
  • DiceneDicene Member Posts: 913 ✭✭✭✭
    I'm very glad y'all went in the direction you did with classlead scheduling. *thumbsup
    image
  • SumieSumie Member Posts: 68 ✭✭✭
    I will finally have a use for mercs again?
  • ArioArio Member Posts: 171 ✭✭✭
    Sumie said:
    I will finally have a use for mercs again?
    There was a use for Mercs?
  • MercerMercer Member Posts: 220 ✭✭✭
    Ario said:
    Sumie said:
    I will finally have a use for mercs again?
    There was a use for Mercs?
      Sending me mistells meant for Mercenaries
  • RiscaRisca Member Posts: 89 ✭✭✭
    So it's almost halfway through the year. 

    I'm wondering if the shard/obelisk conflict systems, and towne reputation system is still on track to happen in 2016.
  • ElokiaElokia Member, Moderator, Immortal Posts: 137 mod
    Risca said:
    So it's almost halfway through the year. 

    I'm wondering if the shard/obelisk conflict systems, and towne reputation system is still on track to happen in 2016.
    The towne reputation system is quite large. We have a bit done with it, and we are still hoping to release the first step this year, but there is still much to be done. The release is still very much TBD.
    image
  • GarrynGarryn Member, Administrator Posts: 527 admin
    Shard/obelisk adjustments are the next thing for me after diabolists/classleads, yes.
Sign In or Register to comment.