Hey All,
Recently awoke from slumber, or whatever other term you want to use, and logged into Bellentine, on the tail end of the event. It looked neat and had the populace engaged, from what I can see. And so this got me interested in returning. I look and see something about being eligible for a tasty bunch of credits at a low price (nice advertising) and I look at my skills and see there's one at inept that has some neat stuff in it, and its largely PVP. I remember fondly my time as a mage and think "Hey, this could be cool!"
And then I sit and bash a bit, and the realm is largely silent on the PVP front - perhaps its the hangover from such a large event, but it got me thinking - what is there left to fight over? I'm here ready to drop some cash and shed some blood, but over what? What is there that will allow players to buy-in, without facing too much of a negative? Champions and what not is a nice idea, but you're essentially opening yourself up to endless griefing from those far more powerful. What is there that can happen between the circles that less experienced individuals go up against the juggernauts?
Shards seem to be much of a muchness, obelisks seem to hold a certain equilibrium, and with an alliance between two circles, the realms are in a dichotomy - some would argue this is well overdue. But... where's the fight? Is there a way to construct a struggle that allows individuals to participate, without city-states being destroyed for a lack of participation. This isn't about raiding (though that was an interesting discussion), but there has to be something to get people moving.
I understand that for some people, this realm is Civil Servant Simulator 2016, and that's cool. Those who wish to fight will gravitate away from those roles, and into places that have some biffo - see Antioch. But with this cline of involvement, the now-two spheres end up playing two different games.
I want a rallying cry to go out and for the gates to the city to be flung open, and charge down OBJECTIVE X and die in seconds, or hear the horns go and charge to the next location. I'm being nostalgic without doubt, but I think this is a sentiment reverberating amongst others.
Thoughts?
Comments
The issue now is that all the PvPers have moved to Antioch, basically, because Antioch is the only organization who actively looks for chances to PvP. When we're looking at an event like the Shade event, or like Urzog, or anything like that, Antioch is the only organization that says "Hey maybe we shouldn't all team up, maybe we should fight against this."
Personally, I'm just not willing to switch circles when it means I could end up getting stuck on the "no conflict" side of the next event.
I think that part of this is just because of bad event design on the part of @Jeremy and the Garden, in that we get events like "Help Tomas, or help the Shade". While I liked that event and thought that it was fun, it does have some definite problems with the design.
I think that better event design with 3 or more possible sides would result in a better PvP environment because smaller factions could fight between themselves without always having to face the dominant power, especially if there was an obelisk-style way to instance out a battle and prevent other event factions from butting in.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."