Bellows back, alright!
Once upon a time, there was a skill called bellow. Bellow liked to do damage in the ballpark of 200-350 damage after a two-man set up. A few local kids cried because they couldn't use it and it killed them. A fat little cherub descended on a fluffy cloud and waved his nerf wand in the direction of the vile skill. Since then, bellow hasn't been seen or heard from again.
Fast forward a few years...the mayan apocalypse has come and gone and has disturbed the dark energies of cut and paste (despite claims to the contrary). The tumult of the calendar reset has resurrected bellow and it's back and it's angry. It's so angry in fact, that it got a name change. Bellow was far to classy for this beast. It is now known as.....BRRRRRRRRAAAAAAIIIIIIINNNNNNNNNNNNNNNNNMMMMMMMMEEEEEEELLLLLLLLLLLTTTTTTTTT. (Brainmelt).
Two people can set another player up for a bello.....brainmelt that can hit for damage between 200-600 damage. (That's two bellows, for those kids at the back of the class). Yep. Two people. Same as bellow. Twice the damage of bellow. It's been running around in the wild now for a while there, chums.
Additional thoughts: Trigger is a good idea. (Even though someone said it was excessive back in the saboteur beta). Being able to trigger off of stupidity, thereby forcing someone to pk while deliberately not curing stupidity (or impatience) is a bad idea. Slow your roll. Limit the triggerable affliction list.
Hallucinogen: Good idea. I like it. Want to remove "random direction walking" from stupidity so I don't proc it in the stupidity I don't want to cure because it could kill me?
Comments
Bellow was changed not to nerf it, but because Linslet and I wanted to see it become useful for Defiler in 1v1. Your memory on the nature of why the skill was changed is quite selective - at the time, we merely viewed it as 2birds1stone.
Bellow also had the ridiculously easy setup of "have sensitivity", which was an amazingly meaningless restriction in the era of the cryknight. It was nerfed because it was basically a non-physical version of bcry/bbt, (which had been nerfed largely due to complaints from demonic, I might add). It was easily spammable on every single balance without any kind of setup or waiting period, and the "two man setup" he's talking about is "one knight uses battlecry".
Brainmelt is a different beast entirely. The setup isn't oxa/strych/bcry, which is sensitivity and a stun with a 50% uptime and which is rolled continuously regardless of who else is in the fight, or a powerful disable like pindown/bbt. It's longer and more involved, and it's easily interruptible, and it has to be redone against every target, as opposed to the "linear trigger off of battlecry" that bellow could get away with. They're completely different skills.
I'm not saying that Brainmelt is perfect, or that it couldn't use a tweak. Comparing it to bellow, though, is disingenuous and misleading, because the skills are not at all alike.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
the claims are stated - it's the world I've created
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I dislike that change primarily because it gives runeguards an awesome new class feature, and then it penalizes their team when they use it in a teamfight. I also dislike it because too many hits to brainmelt will keep hunters more effective just using iceblast/lash or relying on long affliction chains in the chaos of team combat.
I think a better approach might be hitting Loshre and Nairat as flared runes and seeing how things go from there. Both are problematic as they make it way too easy to stick certain afflictions while, imo, failing to provide enough affliction edge to make the sabre-runeguard truly viable as an afflictor. For runeguards, they basically exist to enable hunters to easily land monstrous brainmelts.
The other main problems I see with brainmelt stem mainly from people playing poorly and failing to take proper precautions.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Sensitivity ups the damage of everything that does damage. If you think brainmelt should be unaffected by sensitivity, I'd like to see your classleads to make it also stop affecting BBT, crescentcut, overwhelmed sdrops, and every other burst damage finishing move in the game, please.
I could see removing it from Supremacy so it doesn't doubletap the damage boost, but nerfing the primary effect of sensitivity is kneejerk overkill.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."