So mage is in a very weird position right now as far as combat is concerned.
- Resources - Apart from mana and health - you are managing FIVE other resources (4 attunements and crystal). These resources are cumbersome to manage and often counteract each other.
- Too many gates - mage combat as is - has very few passive components (flamepillar, firecircle, icicles) - however, they need conditions to be met to trigger. For being such an active class it has too many gates.
Want to stack afflictions/ build attunement using crystal - great you have a 30 second window before it starts hurting you
Want to stack attunement - you can only stack five times and most useful skills will cost you >3
- Lack of passive pressure/ defense - Given the gates and the lack of passive pressure makes mage really difficult to play in both team and individual situations. It is not really a damage class or an affliction class - so ends up being terrible at both approaches. Further even though skills like lavablast and decompose do decent damage, the lack of passive pressures or defensive abilities always make it an uphill battle against most classes which almost always have some kind of passive pressure building.
- Poor high end skills - OVERTUNE is a prime example of this - it is a trans skill - what does it do - 15% all resist for 10 seconds?
- AoE/ Team contribution - Here again - mage has LoS use of remote skills. LoS is rarely usedful and has limited usage. Sure I'm all for flavor - but this serves little purpose.
Honestly, I think the class needs little boosts in multiple areas to be viable again. The concept is interesting but needs to be simplified by either relaxing some gates or providing incremental boosts to skills. Many people have expressed interest in playing the class. But just the sheer complicated system and lack of top end anything make it terrible.Its almost a clas
I'm sure many other players understand combat -much- better than I do. And I'd love all their inputs and suggestions. But I'd just like to be able to have a more significant role in combat using my beloved class than what I am restricted to.
Comments
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
The problem with this is that Mage does not have the other tools that one would expect of an attrition class. No real way to chase tumbles or flips, no real way to resist affliction pressure, no limb armour to extend limb prep time, questionable resistance to damage pressure, and an auto-lose against mana pressure. The mana costs of the class are so great that, as soon as I had someone hitting back and forcing me to sip health, I was at near-0% mana by the time I could beat them*.
I think that Bard is the most mechanically similar class to Mage. By comparison, my Bard can be doing consistant 200-300 damage We combos by the 15 second mark while also enjoying superior defences in every department.
*this mana drain is mostly due to using the crystal aggressively. This is mandatory; without it, even as Wise with the +eq artifact, the class becomes untenably slow
This is largely incorrect, at least for water mages. Water attunement does a fairly good job of handling itself once Icicles is in play. Furthermore, the crystal is the only access that a Mage has to Numbness, which is important for gaining affliction pressure. It's also the only (non-icicles) way to give Weariness to save the Icicles effect from fading. Introducing a balance time like daeggers have would only serve to stop you from using the crystal in bursts, which would slow down the class startup considerably.
The only thing that I think needs to change in terms of the crystal mechanic is to take away the 10% mana drain that accompanies every charge. Eliminate it, heavily reduce it, or tie it to the crystal CD like the health drain is, and you'll instantly fix one of the most crippling flaws of the class.