As you can see in the first picture, there is an up to 16 second lapse; this very similarly mirrors the experience I have had with the official webclient.
Under duress, the client will freeze and not perform. In the cases of major fights where there are > 5 people, this renders the webclient unusable.
The idea of a jscript based client should be possible given the accessibility of modern browser based mmorpgs. Unless this was a specific limitation of using the telnet protocol, then certainly this should be a addressable issue.
More importantly, this should probably be the primary issue to address before further work in the webclient.
Prompts are always terminated with the IAC GA sequence, yes. There are other telnet sequences being passed around as well.
Speed is always a concern with the client - did numerous improvements there and more are on the way, however, I haven't been able to reproduce the problem that you are observing. I can test with your implementation if you want to send it my way.
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Speed is always a concern with the client - did numerous improvements there and more are on the way, however, I haven't been able to reproduce the problem that you are observing. I can test with your implementation if you want to send it my way.