As previously discussed, we are opening up three professions across all circles.
1. Hunter 2. Berserker 3. Shaman (Wytch)
Below is an overview of the changes we are making so they work across all circles.
Hunters ---------------- The Shapeshifting and Supremacy skillsets are getting reskins.
Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.
Anti-Magick: Naga, Alligator Demonic: Spider, Vampire Bat
Shamans (Wytch) ----------------- We are renaming the Wytch profession to Shaman.
Shamanism and Runelore are getting the biggest changes for this profession.
Shamanism marks have been reskinned. They will work exactly the same but the messages will be slightly different.
Runelore is getting branched off completely into a new skillset called Bonecasting. Runes are reskinned, based on weather and land formations. Totems for Shamans are fetishes and runestones have become bone bags. The skills will work exactly the same. The syntax and messages will change though.
Runelore will still exist for Runeguards, but we can now develop the two skillsets separately.
Shamans will get their 'power' from nature, which we will flesh out a bit more for you soon. In short, nature absorbs diachaim through its own forces; hurricanes, death, birth, earthquakes, storms, decay, growth, etc. Shamans will be able to release this power through their skills.
Berserkers ---------------- Nothing really. They are pretty safe across all the circles. We are prepared to make some circle specific changes though.
Other Stuff ---------------- We have moved all of attack messages into a new database that will allow us to easily set circle specific messages. We are going to be porting behaviors into this system shortly and we will get a good update on those soon.
While updating attack messages, I implore you for two things: 1) A CONFIG BASICACTIONS ON that turns action lines into "Moltres used firestorm on Articuno!" or "Kakuna used Harden!" 2) A gmcp addition to attack lines that gives the user name, action name, target, aggressive status boolean, and possibly channeling requirements
Death to message collection. _________________________
Also, if we wanted to submit suggestions for Berserker reskinning, what's the best way to do that?
While updating attack messages, I implore you for two things: 1) A CONFIG BASICACTIONS ON that turns action lines into "Moltres used firestorm on Articuno!" or "Kakuna used Harden!" 2) A gmcp addition to attack lines that gives the user name, action name, target, aggressive status boolean, and possibly channeling requirements
Death to message collection. _________________________
Also, if we wanted to submit suggestions for Berserker reskinning, what's the best way to do that?
This is actually actually something @Garryn wants to do in the near future. A way to configure it so you only see a simple attack message. This database will allow us to do that. No promises on when that will be though.
We may allow for a way to suggest berserker reskinning for the other circles. Let's get this put in first. I went through all the messages and they are pretty vanilla though.
This is actually actually something @Garryn wants to do in the near future. A way to configure it so you only see a simple attack message. This database will allow us to do that. No promises on when that will be though.
In the meantime, can you at least give us a command like showemote that queries the database and provides us with messages?
Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.
Anti-Magick: Naga, Alligator Demonic: Spider, Vampire Bat
Important question, which (if any) of these basilisk analogs will fly? A flying alligator doesn't make much sense, but you can't have it -not- fly if the bat can fly.
Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.
Anti-Magick: Naga, Alligator Demonic: Spider, Vampire Bat
Important question, which (if any) of these basilisk analogs will fly? A flying alligator doesn't make much sense, but you can't have it -not- fly if the bat can fly.
Obviously the solution is that AM should get scorpions and honey bees, not nagas and alligators. Honey bees can fly! (And really, who wants a stupid alligator anyway?)
Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.
Anti-Magick: Naga, Alligator Demonic: Spider, Vampire Bat
Important question, which (if any) of these basilisk analogs will fly? A flying alligator doesn't make much sense, but you can't have it -not- fly if the bat can fly.
Not really sure there, but basilisk attacks can be used from the inventory, so it shouldn't matter much in the grand scale of things.
Hunters ---------------- The Shapeshifting and Supremacy skillsets are getting reskins.
Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.
Anti-Magick: Naga, Alligator Demonic: Spider, Vampire Bat
The anti-magick cities are, respectively, a desert city and a boreal forest. Why are they getting an alligator and a naga?
Should give them something at least a little thematic imo. Wolf that howls instead of staring. Scorpion that stings instead of staring. Etc.
Naga was chosen due to Antioch's proximity to the ocean (lamira play a large part in Antioch's history) and Ithaqua's proximity to a swamp. Since they both shared an aquatic and semi-aquatic environments we decided to pick a water based creature. The companion also reflects those environments!
We won't be able to make everyone happy, but we thought it was a unique choice to present to players. If players would like to make suggestions we are open to constructive debates!
Naga was chosen due to Antioch's proximity to the ocean (lamira play a large part in Antioch's history) and Ithaqua's proximity to a swamp. Since they both shared an aquatic and semi-aquatic environments we decided to pick a water based creature. The companion also reflects those environments!
We won't be able to make everyone happy, but we thought it was a unique choice to present to players. If players would like to make suggestions we are open to constructive debates!
I would like scorpions (like the scorpion that guards the Antioch citadel doors) and honey bees (something something forest-y Ithaqua) instead of nagas and alligators. Pleeeeeeeaassssse!
Naga was chosen due to Antioch's proximity to the ocean (lamira play a large part in Antioch's history) and Ithaqua's proximity to a swamp. Since they both shared an aquatic and semi-aquatic environments we decided to pick a water based creature. The companion also reflects those environments!
What swamp is near Ithaqua? Nogba and Renfrewshire aren't anywhere near Ithaqua, they're entirely on the other side of the map.
Naga was chosen due to Antioch's proximity to the ocean (lamira play a large part in Antioch's history) and Ithaqua's proximity to a swamp. Since they both shared an aquatic and semi-aquatic environments we decided to pick a water based creature. The companion also reflects those environments!
What swamp is near Ithaqua? Nogba and Renfrewshire aren't anywhere near Ithaqua, they're entirely on the other side of the map.
The Morass directly below the council where they keep their dead bodies and things is a swamp. There's also a big lake and underwater things in it right in the forest.
I personally think nagas are a really cool idea, but if there's a big opposition to them (or alligators), I think manticores would add some interesting flavor. They already exist in caves nearby Antioch (in mountains, if I recall, so they could probably deal with the colder temperatures of Ithaqua). Plus they sting.
I personally think nagas are a really cool idea, but if there's a big opposition to them (or alligators), I think manticores would add some interesting flavor. They already exist in caves nearby Antioch (in mountains, if I recall, so they could probably deal with the colder temperatures of Ithaqua). Plus they sting.
Manticores are a brilliant idea. I would love a pet (or a shapechange for) manticore.
Shamanism marks have been reskinned. They will work exactly the same but the messages will be slightly different.
Shamans will get their 'power' from nature, which we will flesh out a bit more for you soon. In short, nature absorbs diachaim through its own forces; hurricanes, death, birth, earthquakes, storms, decay, growth, etc. Shamans will be able to release this power through their skills.
I will probably be the minority but losing demons as the major thrust of marks will make me a sad cat.
Also, as far as Naga go, pretty much every picture of a Naga you can find represents them as a human torso on a snake tail. That makes them a bad fit for a game where combat requires breaking legs, because you basically have to go 'Well OUR Naga aren't actually snaketailed people, they're just snakelike people with legs'. It's bad enough that you have to play the "our naga are special naga and not like the naga you are thinking of" card, but that also basically just makes them shapeshift into a Ssylsin.
Manticores would be a much better fit, and there's a cave of them located in the Parans near Antioch even.
Comments
1) A CONFIG BASICACTIONS ON that turns action lines into "Moltres used firestorm on Articuno!" or "Kakuna used Harden!"
2) A gmcp addition to attack lines that gives the user name, action name, target, aggressive status boolean, and possibly channeling requirements
Death to message collection.
_________________________
Also, if we wanted to submit suggestions for Berserker reskinning, what's the best way to do that?
We may allow for a way to suggest berserker reskinning for the other circles. Let's get this put in first. I went through all the messages and they are pretty vanilla though.
Should give them something at least a little thematic imo. Wolf that howls instead of staring. Scorpion that stings instead of staring. Etc.
We won't be able to make everyone happy, but we thought it was a unique choice to present to players. If players would like to make suggestions we are open to constructive debates!
I personally think nagas are a really cool idea, but if there's a big opposition to them (or alligators), I think manticores would add some interesting flavor. They already exist in caves nearby Antioch (in mountains, if I recall, so they could probably deal with the colder temperatures of Ithaqua). Plus they sting.
Manticores would be a much better fit, and there's a cave of them located in the Parans near Antioch even.
gtfo
also, dragonball is 'mutiara naga', which translates into 'dragon pearl'
https://upload.wikimedia.org/wikipedia/id/a/a7/Naga_Jawa_Gamelan.JPG
Or will that only happen when pigs fly :V