Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

Profession Update Coming Soon

Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
edited September 2016 in Imperial News
As previously discussed, we are opening up three professions across all circles.

1. Hunter
2. Berserker
3. Shaman (Wytch)

Below is an overview of the changes we are making so they work across all circles.


Hunters
----------------
The Shapeshifting and Supremacy skillsets are getting reskins.

Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.

Anti-Magick: Naga, Alligator
Demonic: Spider, Vampire Bat


Shamans (Wytch)
-----------------
We are renaming the Wytch profession to Shaman.

Shamanism and Runelore are getting the biggest changes for this profession.

Shamanism marks have been reskinned. They will work exactly the same but the messages will be slightly different.

Runelore is getting branched off completely into a new skillset called Bonecasting. Runes are reskinned, based on weather and land formations. Totems for Shamans are fetishes and runestones have become bone bags. The skills will work exactly the same. The syntax and messages will change though.

Runelore will still exist for Runeguards, but we can now develop the two skillsets separately.

Shamans will get their 'power' from nature, which we will flesh out a bit more for you soon. In short, nature absorbs diachaim through its own forces; hurricanes, death, birth, earthquakes, storms, decay, growth, etc. Shamans will be able to release this power through their skills.


Berserkers
----------------
Nothing really. They are pretty safe across all the circles. We are prepared to make some circle specific changes though.


Other Stuff
----------------
We have moved all of attack messages into a new database that will allow us to easily set circle specific messages. We are going to be porting behaviors into this system shortly and we will get a good update on those soon.
Post edited by Jeremy Saunders on
«1

Comments

  • ZarimZarim Member Posts: 85 ✭✭✭
    Will this change the Wytch arties?
  • Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
    Zarim said:

    Will this change the Wytch arties?

    They should work exactly the same.
  • GjarrusGjarrus Member, Beta Testers Posts: 705 ✭✭✭✭
    While updating attack messages, I implore you for two things:
    1) A CONFIG BASICACTIONS ON that turns action lines into "Moltres used firestorm on Articuno!" or "Kakuna used Harden!"
    2) A gmcp addition to attack lines that gives the user name, action name, target, aggressive status boolean, and possibly channeling requirements

    Death to message collection.
    _________________________


    Also, if we wanted to submit suggestions for Berserker reskinning, what's the best way to do that?
  • Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
    Gjarrus said:

    While updating attack messages, I implore you for two things:
    1) A CONFIG BASICACTIONS ON that turns action lines into "Moltres used firestorm on Articuno!" or "Kakuna used Harden!"
    2) A gmcp addition to attack lines that gives the user name, action name, target, aggressive status boolean, and possibly channeling requirements

    Death to message collection.
    _________________________


    Also, if we wanted to submit suggestions for Berserker reskinning, what's the best way to do that?

    This is actually actually something @Garryn wants to do in the near future. A way to configure it so you only see a simple attack message. This database will allow us to do that. No promises on when that will be though.

    We may allow for a way to suggest berserker reskinning for the other circles. Let's get this put in first. I went through all the messages and they are pretty vanilla though.
  • JuranJuran Member Posts: 909 ✭✭✭✭✭
    edited September 2016
    Jeremy said:

    This is actually actually something @Garryn wants to do in the near future. A way to configure it so you only see a simple attack message. This database will allow us to do that. No promises on when that will be though.

    In the meantime, can you at least give us a command like showemote that queries the database and provides us with messages?
  • Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
    What? You don't want to get murdered with tons of new messages? That's part of the fun!
  • MaegohrMaegohr Member Posts: 14
    Circles have gone full circle.
  • JuranJuran Member Posts: 909 ✭✭✭✭✭
    Jeremy said:

    What? You don't want to get murdered with tons of new messages? That's part of the fun!

    I remember when you guys decided to add new Hunter animals for each terrain type and there were suddenly 11 new ways to get transfixed. :/
  • ZarimZarim Member Posts: 85 ✭✭✭
    Careful, guys. Push'em too hard and we'll go back to having affliction lines getting asterisks randomly inserted into them like the good ol' days.
  • JuranJuran Member Posts: 909 ✭✭✭✭✭
    Jeremy said:

    Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.

    Anti-Magick: Naga, Alligator
    Demonic: Spider, Vampire Bat

    Important question, which (if any) of these basilisk analogs will fly? A flying alligator doesn't make much sense, but you can't have it -not- fly if the bat can fly.
  • SumieSumie Member Posts: 68 ✭✭✭
    Wait wyverns can fly..does that mean I get to be spiderman flying around towne shooting my webs in the air?
  • UltrixUltrix Member Posts: 288 ✭✭✭
    Juran said:

    Jeremy said:

    Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.

    Anti-Magick: Naga, Alligator
    Demonic: Spider, Vampire Bat

    Important question, which (if any) of these basilisk analogs will fly? A flying alligator doesn't make much sense, but you can't have it -not- fly if the bat can fly.
    Obviously the solution is that AM should get scorpions and honey bees, not nagas and alligators. Honey bees can fly! (And really, who wants a stupid alligator anyway?)
  • GarrynGarryn Member, Administrator Posts: 527 admin
    Juran said:

    Jeremy said:

    Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.

    Anti-Magick: Naga, Alligator
    Demonic: Spider, Vampire Bat

    Important question, which (if any) of these basilisk analogs will fly? A flying alligator doesn't make much sense, but you can't have it -not- fly if the bat can fly.
    Not really sure there, but basilisk attacks can be used from the inventory, so it shouldn't matter much in the grand scale of things.
  • KyraicKyraic Member Posts: 84 ✭✭✭
    Jeremy said:

    Hunters
    ----------------
    The Shapeshifting and Supremacy skillsets are getting reskins.

    Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.

    Anti-Magick: Naga, Alligator
    Demonic: Spider, Vampire Bat

    The anti-magick cities are, respectively, a desert city and a boreal forest. Why are they getting an alligator and a naga?

    Should give them something at least a little thematic imo. Wolf that howls instead of staring. Scorpion that stings instead of staring. Etc.
  • HexeHexe Member, Moderator, Immortal Posts: 55 mod
    edited September 2016
    Naga was chosen due to Antioch's proximity to the ocean (lamira play a large part in Antioch's history) and Ithaqua's proximity to a swamp. Since they both shared an aquatic and semi-aquatic environments we decided to pick a water based creature. The companion also reflects those environments!

    We won't be able to make everyone happy, but we thought it was a unique choice to present to players. If players would like to make suggestions we are open to constructive debates!
  • UltrixUltrix Member Posts: 288 ✭✭✭
    Hexe said:

    Naga was chosen due to Antioch's proximity to the ocean (lamira play a large part in Antioch's history) and Ithaqua's proximity to a swamp. Since they both shared an aquatic and semi-aquatic environments we decided to pick a water based creature. The companion also reflects those environments!

    We won't be able to make everyone happy, but we thought it was a unique choice to present to players. If players would like to make suggestions we are open to constructive debates!

    I would like scorpions (like the scorpion that guards the Antioch citadel doors) and honey bees (something something forest-y Ithaqua) instead of nagas and alligators. Pleeeeeeeaassssse!
  • JuranJuran Member Posts: 909 ✭✭✭✭✭
    Hexe said:

    Naga was chosen due to Antioch's proximity to the ocean (lamira play a large part in Antioch's history) and Ithaqua's proximity to a swamp. Since they both shared an aquatic and semi-aquatic environments we decided to pick a water based creature. The companion also reflects those environments!

    What swamp is near Ithaqua? Nogba and Renfrewshire aren't anywhere near Ithaqua, they're entirely on the other side of the map.
  • HexeHexe Member, Moderator, Immortal Posts: 55 mod
    Juran said:

    Hexe said:

    Naga was chosen due to Antioch's proximity to the ocean (lamira play a large part in Antioch's history) and Ithaqua's proximity to a swamp. Since they both shared an aquatic and semi-aquatic environments we decided to pick a water based creature. The companion also reflects those environments!

    What swamp is near Ithaqua? Nogba and Renfrewshire aren't anywhere near Ithaqua, they're entirely on the other side of the map.
    The morass beneath the council is a frozen bog.
  • CaelyaCaelya Member Posts: 383 ✭✭✭✭
    The Morass directly below the council where they keep their dead bodies and things is a swamp. There's also a big lake and underwater things in it right in the forest.

    I personally think nagas are a really cool idea, but if there's a big opposition to them (or alligators), I think manticores would add some interesting flavor. They already exist in caves nearby Antioch (in mountains, if I recall, so they could probably deal with the colder temperatures of Ithaqua). Plus they sting.

  • JuranJuran Member Posts: 909 ✭✭✭✭✭
    edited September 2016
    Caelya said:

    I personally think nagas are a really cool idea, but if there's a big opposition to them (or alligators), I think manticores would add some interesting flavor. They already exist in caves nearby Antioch (in mountains, if I recall, so they could probably deal with the colder temperatures of Ithaqua). Plus they sting.

    Manticores are a brilliant idea. I would love a pet (or a shapechange for) manticore.
  • DimitriDimitri Member Posts: 338 ✭✭✭
    I'm sorry. Honey bees? Have you been to Ithaqua? It's not that kind of forest.
  • IniarIniar Member Posts: 3,213 ✭✭✭✭✭
    Jeremy said:

    Shamanism marks have been reskinned. They will work exactly the same but the messages will be slightly different.

    Shamans will get their 'power' from nature, which we will flesh out a bit more for you soon. In short, nature absorbs diachaim through its own forces; hurricanes, death, birth, earthquakes, storms, decay, growth, etc. Shamans will be able to release this power through their skills.

    I will probably be the minority but losing demons as the major thrust of marks will make me a sad cat.


    wit beyond measure is a Sidhe's greatest treasure
  • KyraicKyraic Member Posts: 84 ✭✭✭
    Also, as far as Naga go, pretty much every picture of a Naga you can find represents them as a human torso on a snake tail. That makes them a bad fit for a game where combat requires breaking legs, because you basically have to go 'Well OUR Naga aren't actually snaketailed people, they're just snakelike people with legs'. It's bad enough that you have to play the "our naga are special naga and not like the naga you are thinking of" card, but that also basically just makes them shapeshift into a Ssylsin.

    Manticores would be a much better fit, and there's a cave of them located in the Parans near Antioch even.
  • IniarIniar Member Posts: 3,213 ✭✭✭✭✭
    edited September 2016
    The indonesian/malaysian word 'naga' means dragon.

    gtfo










    also, dragonball is 'mutiara naga', which translates into 'dragon pearl' :sweat:
    wit beyond measure is a Sidhe's greatest treasure
  • LartusLartus Member Posts: 487 ✭✭✭
    edited September 2016
    Apparently Indonesian naga look like snakes with Goofy's face

    https://upload.wikimedia.org/wikipedia/id/a/a7/Naga_Jawa_Gamelan.JPG
  • DimitriDimitri Member Posts: 338 ✭✭✭
    That's somehow less comforting. "Gawrssssssh"
  • LartusLartus Member Posts: 487 ✭✭✭
    Awww hyuck
  • ZerinZerin Member Posts: 84 ✭✭✭
    Manticores sound cool, but I'm anti-scorpion as a transformation just because Akrabi are kind of already that.
  • IluvIluv Member Posts: 703 ✭✭✭✭
    Naga, please.
  • LartusLartus Member Posts: 487 ✭✭✭
    What if instead of naga, they get boars?
    Or will that only happen when pigs fly :V
Sign In or Register to comment.