Looks like we could use a discussion of these to give feedback before the upcoming changes.
My few thoughts so far:
Adding some more leylines to bashing areas could be an interesting way of getting priority in them for a circle. I think Demon's Pass would see some stronger contestation than it already is if it wasn't Demonic inclined.
It would be interesting to have some connections between leylines, letting you hit the natural influence some if you shift the lines flowing into them.
Keeping them out of shardfall areas seems solid. Stops it from being a togh feedback loop of shards <-> influence
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Caanae would be interesting.
Feinhorn maybe.
Some indoor zones, like Chorsha, Aori Caverns, Insane Asylum, Alekmanhala's?
I dunno, maybe some shardfall zones aside Caanae could work since shardfalls are randomized over a pretty decent selection of areas, but it could be snowbally.
It'd be cool to see some impacts on the areas. Small things like ambiance messages, non-functional plant/mob spawns, or small desc additions like Skegdald or Khandava would be along the lines of what I mean. It'd be kind of like spreading blight/hollow in Terraria.
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
> Yeah, I agree with @Gjarrus. As it stands, I have no reason to influence leylines--what's the point? If there were achievements for influencing them, though...
In the works, along with some changes to surges. Stats are already being tracked, though.
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
Just a little feedback..
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
As a data point, there's someone that is already over 1600, and the system isn't THAT old.
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
Leyline Influenced: 1650
Sorry for to breaks the things.
1) Rather than decaying, wormholes will be 'dormant'. This will mean they will not report tremors when attacked, and will not be usable for travel/channel/listen.
2) To become usable again, they must reattune, which will take between 5 and 6 hours within their matching affinity (Magick for Renegade created wormholes, Demonic for Assassin created wormholes). This will allow for partial progress tracked hourly (but not on the hour), so if you gain 4 ticks, it goes AM for an hour, then you get it back, it will take another 3 ticks.
Thoughts?
TL;DR Yes + moar wormhole stuff plx ty
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
All negative surges cancel that ability that was being used. In addition, depending on the severity of the surge, you may take health damage, mana damage, and/or receive various afflictions.
Positive surges result in a gain of health, mana, or both, in varying amounts based on the severity of the surge.
Surge severity is based on a number of factors, including the specific ability being used and the current affinity of the area, among others.
No surge of the same power will occur for 10 seconds after a surge fires. This does not mean the same ability cannot generate a surge for 10 seconds - there is a random component to the resulting power, and surges meet range thresholds, so it is still possible.