Imperian has planned several weekend events for the month of May, complete with credit prizes for everyone involved.
Here is the full schedule!
This Great Hunt will be old school. No more summoning commands, no more easy street. If you want to kill something for points, find it and kill it. Eight separate rounds that are three hours each. Even if you don't want the prizes, come for the double XP.
Prize Schedule in HELP GREATHUNT. In this event all participants will earn prizes.
Saturday, May 6th, 2017
Sunday, May 7th, 2017
Eight separate PK arena events. The top five contestants will win credit prizes. 50, 40, 30, 20, and 10 credits each.
For more information read HELP FFA and HELP BLOODBATH.
Sunday, May 14th, 2017
Eight separate search for items events. The top five contestants will win credit prizes. 50, 40, 30, 20, and 10 credits each.
For more information read HELP SOUL TRAP and HELP HUNTGAME.
Saturday, May 20th, 2017
Sunday, May 21st, 2017
Eight separate arena events versus mobs. The top five contestants will win credit prizes. 50, 40, 30, 20, and 10 credits each.
For more information read HELP OVERRUN and HELP WARZONE.
Saturday, May 20th, 2017
Sunday, May 21st, 2017
Message me if you have questions!
Comments
You say, "My bottle is empty."
Jeremy raises an eyebrow questioningly.
Jeremy slaps you on the cheek.
I hope not too, which is why I ask!
You say, "My bottle is empty."
Jeremy raises an eyebrow questioningly.
Jeremy slaps you on the cheek.
Overrun seems really silly in that its preferred to stack in a group, work together and not get RNG targetted with death before everyone else. I would much rather see overrun completed in two ways 1) Each person has a separate area causing it to actually test your survival. 2) Have it be a team game. Either two or so teams competing against each team to survive or one team competing to survive either waves or a clock.
Warzone on the other hand just seems to get to a point very early where it gets too crazy.(This might be because it might not adjust to the amount of players in the arena) I just didn't enjoy instantly dying everytime i'd respawn((and its not like i'm fairly squishy)) I'd much rather see rooms sparsely filled and having to make choices about do i want to fight this safe room or take a risk on this more filled but worth more points room then have no choice at all
You say, "My bottle is empty."
Jeremy raises an eyebrow questioningly.
Jeremy slaps you on the cheek.
Why?
Two events to my knowledge ran 20+ minutes late, which IMO is inconsiderate to your playerbase who may schedule around the posted times. Especially since the second event was one of the events on the second to last day. Also considering it was suppose to be an automatic scheduled event. For that particular one, I gave up after the 20 minute market and logged off.
All in all, it was very fun and a great opportunity to earn a little bit of credits. Thanks!
You say, "My bottle is empty."
Jeremy raises an eyebrow questioningly.
Jeremy slaps you on the cheek.
You guys weren't trying to KS on purpose? I definitely was. That's part of the game, imo.
With what I suppose was a decent number of people, it took about 15m (guesstimating) to get to the point where I was just hitting my attack macro while teledying between rooms filled with mobs. At the same time, it felt a little sparse for the first few minutes. Either the #/player scaling needs some slight tweaking, or it could stand to be added in if it's not already.
Also, the giants were a pain to have in there. I figure it's intentional since zombie giants are a thing, but they may need to be worth a point or two more.
Overall, though, it seems pretty close to a fun game mode with slight tweaks needed.
Re: Overrun
This mode is Zzzz right now. Team Sit-in-Room-and-See-Who-Gets-the-Unlucky-Aggro would be closer to accurate for how it plays out. Mobs should probably move faster towards players, and the spawn each round should have a bit more weight per player in room instead of the even spread. At least then there's some incentive to split up and a little bit of ability to impact other players by guiding mobs around, or you can just group and try to endure the hammer of mobs smashing into you. Dunno what else would help, but something's not quite right.
If you wanted to make a bashing zone that locked people into a room that did the same with better rewards the longer you make it, though? Yes plx @Druu