I'm really excited that RP is being pushed for right now. It's fantastic. That being said, I have some questions about this Apparition/Goggles event, because not much info has been provided. Kavar has said that the Rashirmir is thinning, and the spirit world is essentially leaking into ours. We get the goggles so we can see these apparitions, and then..we're just supposed to start slaughtering them and using their spectral bodies to protect our cities?
Why does he feel we need to protect the cities? What have the apparitions done that merits just outright killing them? What are we defending against?
All we have are harmless spirits that creepily stare at you and then move on.
The only reasoning behind this so far is: Because Kavar said so.
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There is a huge RP element, especially for city leaders. Coordinating efforts with or against other orgs
https://www.youtube.com/watch?v=05PCmqjIeNE
https://www.youtube.com/watch?v=ORDe6qBNIcE
Things to consider:
- Perhaps make specters grow/ evolve everytime you kill one. Or have them level up. First one is tiny, then larger and large.
- Or make them choose from a random group of afflictions/ damage such that each time it changes a bit. This might also work by progressively adding more types of afflictions the specter can do
The barrier check has felt awful from Khandava's side. I know we have fewer people for an opposed contest, but spending a couple hours killing apparitions in every city/sewer/adjacent/even wanderers to not nudge the Progress Meter makes me feel like I should have just played some League.
ITHAQUA DID SOMETHING BAD BECAUSE OF THIS EVENT. THEY KNOOOW WHAT THEY DID *SHAKEFIST*.
Otherwise, A+ all around so far. I've actually even had some time to talk to entities in between TDay insanity!
It's because while you're doing that, other people are doing the same. Barrier strength is a zero-sum game, as far as we can tell.
We need another way to deal with the chain, otherwise this is going to go on forever. Not enough people are invested/interested enough to run the event as it's set up now. Those that are can't get into unwelcome cities to infuse and keep it moving. Unless a massive group got together for a raid that was focused on infusing, there's not really anything else to be done.
You could try a political approach as well: "Here, take these spirits we harvested because if we don't share with you we all risk death by the extremely thin Rashirmir".
On a side note, I agree with @Aodan and @Zerin .. this is the way the event can go. We need to do away with this stupid Us vs Them mindset in events where we set aside circles, antagonism, etc entirely to fight the Big Bad. It's boring as **** and it ends up making really impotent events. I have no interest in an event where there are no stakes, and the world coordinating to move the chain around reduces the stakes heavily.
I much prefer the way it currently is, where we murder each other over the hulking apparitions and try to do our own thing. I will do everything in my power to ensure it remains this way, because it is far more fun and realistic of normal Aetherius. Thankfully, Ithaqua likes the cut of my jib, so we all seem to be on board for that; thanks, @Dimitri !
Some cities just can't or won't support Their Own Thing. Antioch Can't, Kinsarmar seems like it Won't.
1) Dimitri thinks that alot of Aetherius' problems (Legion, plagues, Urzog) are the fault of Antioch's actions in the past, while it is a terrible thing to do - holding the actions of a people who had no active hand (maybe) in past events - it is still karmic retribution for it.
2) Antioch turned away from Antimagick for a while, and then just suddenly comes back. While that's great, you don't get to ping pong back and forth like that as a political entity and not suffer consequences.
3) Personally, Dimitri cannot make himself help a people who predominantly just do not care. He empathizes with those who are actively trying to do something, but a city should stand on its own two feet.
4) He also is being a bit of a jerk and saying 'look it says no where in our treaty that we have to help you against extraplanar threats.' Yes it is in the spirit of the treaty (which is a little ironic now that i think about it), but if we started going with the spirit of things instead of the letter of things it sets a really irritating precedent down the road
5) I firmly believe in saving my org over others.
It makes me think the circles are kinda meaningless ultimately since our major threats are the ones that will affect us all. Which may be the ultimate point of all this, but then why put us in this scenario anyway? Why have the fanaticism and the pvp if ultimately it comes down to us fighting a divine being or two who wants to eat us/enslave us all? I don't get it.
I get the whole 'superhero/supervillain team up' thing is totally cool in comic books, and i like it there, but it flies in the face of the general feel/message we get from the devs who are like 'yeah, totally. go kick their **** for wearing the wrong pants!'