Remove all passive PvE benefits from the shrine system. This single step would kill off 90% of the reason for the mega-sects right off the bat. PvE here is already fast enough without the shrines and… (View Post)
First, I am fairly sure it's 66%. Second, it's not a huge deal because there's a pretty good chance of escape there. You walk in, you throw down piety/ghands, they immediately try to run. * ~33% of … (View Post)
No, it absolutely 100% works this way. Anything that I hear inside the game itself can be taken as 100% IC. Anything. It doesn't matter what it is. It doesn't matter if you put up your ((rp shields))… (View Post)
This bit takes too much player responsibility out of the guard setups and makes it too hard to single-man raid. What's the point in sneaking into the house of somebody who was talking smack and going… (View Post)
Here's my problem with this. If we get to buffs for raiding and no penalties for losing, then raiding becomes another sandboxed minigame. Raiding will happen regularly for buffs and then you'll be le… (View Post)