I think Selthis' statement was the opposite. New phylacteries seem to spit out random useless commodities, assembly pieces, and maybe a couple of credits. It's a bit of a comedown from my first IE ph… (View Post)
There is a design tip list system that has some information on commodities and decisions as to what is allowed or not allowed. You can access it using DESIGN TIP LIST. The crafting approval system ha… (View Post)
The tax-paying issue is usually that the person is standing in City_house_10_2 or something instead of the plot room, although I've gotten a complaint or two about autopay. (View Post)