Instead of doing it this way, which is clunky and somewhat similar to existing mechanics, divide the game up into regions and run them that way. Randomly, or predictably as a result of player input … (View Post)
I thought about that, and there could be some slight tweaking needed once it starts being tested - but honestly I am not too worried. With Hemotoxin moving off-cure and Dryblood not having the same … (View Post)
Have you ever sat back and wondered why no one in the game is quite tanky enough anymore? Why only a select number of classes are viable without artifacts? Why you either need burst damage, a non-tox… (View Post)
One of the larger challenges when balancing Imperian over the years has been scaling affliction rates against healing. We have had hours of discussion in various beta tests and classlead channels loo… (View Post)