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Patch Notes

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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Arena hero bards now receive 3 axes instead of 2
    • Arena hero outriders now receive 4 axes instead of 2
    • Arena hero outriders, rangers, and amazons now get a cloak
    • Deaths in the arena will no longer create corpses
    • An issue with seraphs disappearing on starburst has been fixed
    • Reworked some aspect-related code that was previously called on death (and every time a power was used) to be cached periodically. This is one step in reduction of lag that may be caused by the death() call
    • Rewrote how objects drop on death/logout. More trying to reduce the lag monster on death. No change in functionality, just a rework of some old code
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Classlead 929 -- Swamp Cards are no longer scaled to max health
    • Classlead 925 -- Sludge can be used to prevent parting. Dissolves 5 seconds after the caster leaves the room
    • Classlead 917 -- Multiple items can be placed in a mini generator. The generator consume message shown to the room is also consolidated
    • Classlead 873 -- Tendoncut can be parried; Weaponmatery feint is removed
    • Classlead 860 -- Radiance eq times reduced considerably
    • Classlead 870 -- Vivisect base time reduced to 10 seconds (from 12)
    • Classlead 871 -- Etherpunch will have a 2 second immunity (by target) after being afflicted
    • Classlead 859 -- Release can no longer be used with shatter
    • Classlead 851 -- You can now make 5 door closers at a time
    • Classlead 749 -- The watcher power now is attached to truesight obelisk with attunement 5
    • All classleads have either been implemented or rejected at this point
    • Learning is annoying. Learning shouldn't be annoying. Learning is now less annoying. Max lesson base per learning attempt increased from 30 to 200. Mentor number increased from 35 to 233. Moradeim attunement still triples the max.
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • BugFix: Holding pillar ritual now correctly holds with 80% odds rather than the 4% it was working at
    • BugFix: Timers tracked as "states" internally should no longer take longer than they are supposed to. This may impact many things, but the impact should be bringing them back to their intended timings.
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • MAIMING - BARRIER is now subject to the same restrictions as other abilities that raise the shield effect.
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Changed how guard squads work during raids to keep the leader in squad alone so the squad doesn't delete itself during the raid leaving nothing for the guards to return to
    • The liquid rift can again be filled from concoction pots
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Players using Mudlet version 4.5.1-de (which doesn't have the auto-update feature) will now get a notification shortly after login reminding them to update to a newer version.
    • Rebounding will now be blocked if you're mid-channel using vivisect.
    • Using DEATHS will no longer lock Nexus users into having a fixed width font until the next command to use fixed width is used.
    • LEAP may now be used in flooded rooms if you have waterwalking, rather than silently failing. This bug was introduced when BACKFLIP was made to be blocked by water regardless of waterwalking, inadvertantly introducing a bug in leap.
    • When THESPIA - THERAPEUTICS heals someone other than the caster, the third party message will now correctly show who had their affliction healed, instead of the caster's name.
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Classlead 944 The hammer tattoo will now relapse over a period of 10 seconds without balance followed by a 10 second cooldown.
    • Classlead 963 - Knifeplay feint balance now in line with jab
    • classlead 962 -- Engineering already has a flash bomb, which will now pull people into phase similar to an eye sigil (it retains its original role as well). It is not intended to be a duplicate of the eye sigil in cost or ease of use, but it does provide some method of returning people from phase.
    • classlead 957 -- Throwing with returning was not supposed to be stopped by selfishness. This should be fixed now.
    • classlead 951 -- Broken torso was not actually giving the bleeding damage that was described in the affliction description. It will now give bleeding as it should.
    • Classlead 939 -- Warding piercejab will remove both rebounding and shielding (but will not also attack if both are removed)
    • classlead 904 -- Gutwyrm can be done off balance, but the effects are reduced to 25% sip penalty and 1-3 random cures
    • Classlead 945 - Illusion staff will function per normal unless the character has been in combat within the last 4 minutes in which case it functions the same as illusion in sabatoge.
    • You will now receive a notice approximately once an hour if you have unread messages.
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • classlead 946 -- Changing the brainmelt damage calculation from a two-level linear scale to a power function. Lower affliction counts will do much less damage, whereas the skill looks more akin to an instakill at the highest level.
    • classlead 947 -- AM allies still apply normally for frostheart, but non-AM actors only count once every 5 seconds (per target).
    • classlead 950 -- You can sing Arinyu every 20 seconds and there is now a message for when the cooldown expires
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Artifacts that normally cannot be shared (must be flagged loyal to their owner) previously didn't work if you received them as a temporary artifact. This is no longer the case - temporary artifacts now ignore loyalty
    • RING INVITE, RING ACCEPT, RING QUIT, and RING MEMBERS can no longer be forced.
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Classlead 948 -- Geode will grant a faster herb balance only, and macadam will grant a 5% bonus to health and mana. No locator beacon for cabocohon
    • classlead 949 -- There's a lot of arguments both ways on this one, but the thing that comes through the strongest is that the points for a monument deface shouldn't be the same as a bigger raid objective. That is being changed so monument defaces will be worth about 1/5th of the points of a normal objective. There's still something to be said for having an easier raid objective as they don't all need to be the same level of challenge, but rather a level of challenge in proportion to the damage done.
    • classlead 965 -- Approve, but disapprove. Escapes are good, hinders are good. We're going to try something different for this one. There is now a new single use inexpensive artifact (diachaim glue) that will disable the flip boots for a short period. We'll reconsider this further after we see how this works out.
    • It is no longer possible to WORM WARP into the sewers of a city missing its statue. If other methods of entering the sewers are possible, please bug them.
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Classlead 966 -- BOIL # <toxin> will now allow you to boil # sips (up to 200) of a thin toxin into a thick toxin right from (and into) your liquid rift.
    • classlead 958 -- Changed so that arrowcatching doesn't work if you are in the same room and elevation, but it is otherwise unchanged.
    • Cerise should now allow inguilding from allowed cities rather than restricted cities by the guild
    • Bileshroud shrugging will now be refreshed 30 seconds after being lost.
    • Additional information has been added to the confirm prompts for fragment tradeins and crushing ancestral stones including the item you're confirming.
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    • Raids will now reward the defending city if the raid is unsuccessful. The point values are inverted, with the defending city receiving more points than the attackers.
    • It is no longer possible to form a second warding amulet if you already own one.
    • You will now receive a message when smoking the last puff from a pipe.

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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    Above posted to announce
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  • EoghanEoghan Member, Immortal Posts: 1,073 mod
    Positional targeting (#.noun) now works with mobs as well.
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