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Death in Imperian

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  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭
    edited August 2013
    Jeremy said:
    Yeah, I am not opposed to increasing damage. However, I am not a fan of pacifism, that just makes things not fun.
    What also makes things not fun is when people are zerging back into battle every 30 seconds because they lose literally nothing for doing so. There's no exp-loss. There's no loss of belief or faith. There's absolutely no substantial drawbacks to just zerging back into battle if you're one of the first dead, and that's pretty awful. 

    Killing somebody in a team battle should be tactically significant and take them out of play for a while, long enough to decide a battle. It shouldn't be a case of "Well, maybe after I kill Juran or Azefel 3 or so times, the penalty will be big enough to prevent them from coming back so that maybe this fight can be resolved."

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • IniarIniar Member Posts: 3,213 ✭✭✭✭✭
    The penalty shouldn't (be too long to) disallow for a round two though. Nice to always try for a comeback.
    wit beyond measure is a Sidhe's greatest treasure
  • LabilLabil Member Posts: 355 ✭✭✭
    Ahkan said:
    Yeah, only Mena will die to one bomb...and only that bomb.
    That is exactly what Mena will be counting on!
  • AhkanAhkan Member Posts: 2,375 ✭✭✭✭✭
    I guess that's how you picture team fights in your head.

    In practice, you hit at random. Sometimes Menoch is first, sometimes Menoch is last. Your dps is usually split (unintentionally) and it doesn't matter. Also, like any one of your runeguards knows which rune does canopy without looking it up. Two, you wouldn't stop dsl/sowulu long enough to canopy.

    The speed harvesting perk from shard research dramatically reduces the time to clear an area. By your system, people would miss the rematch. With an accrued point system, you'd take your 30, 60, 90 minute rezz and be back in the fray instantly.

    Sticking around is what nets me kills, most of the time. When the rest of the DPS tumbles/pathfinders at the first hint of damage, I get all the goodies. Plus, I couldn't run if I wanted to anyways. 
  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭

    None of that was serious, I was just making fun of people. In reality, I'd say "We've got double their numbers. Hit people." and maaaaaaaaybe I would spam a name on the clan midfight if I saw a defender or something. 

    It honestly never occurred to me that you would take that seriously at all. 

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • AhkanAhkan Member Posts: 2,375 ✭✭✭✭✭
    Doesn't really matter either way. Strategy or no strategy, the druids usually win. If the underdog loses, they're eating an unnecessary penalty that forces them onto the bench until the next game. You of all people should understand why the underdog is fun.
  • MathiausMathiaus Member Posts: 1,039 ✭✭✭✭
    @Ahkan - Underdog is always more fun, especially if you come out on top.

    I honestly can't wait to see what they change with Dis. I remember back in the day spending a good three hours walking around Dis figuring out all the nifty quests and finding out how Eoggor worked.
    image
  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭

    Yeah, but in any kind of more reasonably sized fight, like 5v5 or so, that 30 second dude is going to be back in the fight before the third kill hits the ground. It's a huge change to the fight dynamics, and I don't think it would be an improvement.

    Also, while I know it's possible to win a 14v6 and I know that we've both done it, you're basically relying on your opponents being pants-on-head-retarded and doing things like "hitting Aronus' shield without razing it while we enf/abs them down" or "horribly splitting DPS against a dedicated leech team" and "not picking druid". It's a situation you don't design around because it's impossible to balance and a definite outlier case.

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • AhkanAhkan Member Posts: 2,375 ✭✭✭✭✭
    5v5 would be fun as hell. With a 'point system' you would be able to get 3 fights out of one shard fall, instead of one and done. (which is how they are now). That's pretty reasonable. Anything that detracts from that is kind of /sadface. We want more reasonable pk, not less.


  • MenochMenoch Member Posts: 594 ✭✭✭
    Also, dk's can pathfinder now, that's pcool. What you really mean is "Menoch has a boatload of tanking arties and only half my druid team will pay attention and hit him, which will be enough for him to tank for 2-7 seconds before he explodes."

    FTFY
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