Here's some 1v1 combat ideas I just came up with:
Diabolist
Warpeye - creates a retardation effect in the room. Since one eye is occupied, the Diabolist can only use single stare effects while the ability is active. If there is too much activity in the room, the eye cannot maintain or start the warp effect.
Summoner
Aeon - back to how it used to be, but same as the above, if there is more than one person fighting in the room, the aeon wears off or can't be started.
Limb Classes
Riposte - parrying a limb targetted attack now causes the attack to rebound upon the attacker. If there is too much activity in the room, there is not enough room to make the maneuver against your opponent.
Affliction Classes
Cure roulette (sic) - One cure (not counting attack-preventing affliction cures) can't be used for a few seconds, and the roulette wheel changes the applicable cure every several seconds, so that you have to accept fighting with certain afflictions temporarily and change your strategy accordingly. To prevent stacking, you can eat a less used herb (perhaps even a wort) to cure yourself down to 1 affliction of the blocked type, but your opponent can force you to hold onto at least 1 blocked affliction for the duration of the roulette, unless you got rid of it with a general affliction healing skill.
Probably these will all be shot down because they are like what we used to have, but I hope that some people will consider them because I think they would bring back the killing methods that made 1v1 appealing to a minority of us back in the day and there haven't been any popular suggestions yet on how to make 1v1 popular within the current system.
Comments
Diabolist: Because what the focused affliction class with room-bound hellsight needs is retardation, right? Yeah, I didn't think so. A bottleneck of commands like retardation and aeon means that your choices are:
So you mean... these awesome random ideas to bring the game away from the control the spreadsheet mafia... would benefit the people who go into excessive detail and calculate out all the possible answers and situations?
Hrm...
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I don't think it's the minority so much as that people just don't like getting into fights they know they cannot win. This was as true back in the old days as it is now, it's just that in the old days they healed so badly they never had a chance to escape.
Most of the people who actually have a chance of winning if they choose to fight back will fight back without bringing in a full team, in my experience
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
1v1 is and always will be open for people who want to find it. It's not that hard. Boring sure, but easy to find.