Forum Home
Imperian.com
Forum Rules
Play Imperian
Vote for Imperian
Discussions
Activity
Best Of...
Home
›
General Discussion
Sign In
·
Register
Howdy, Stranger!
It looks like you're new here. Sign in or register to get started.
Sign In
Register
Quick Links
Categories
Recent Discussions
Activity
Best Of...
Unanswered
Categories
All Categories
312
General Discussion
109
Fighting and Combat
172
Scripting
123
Role Playing and Events
21
Broken Stuff
71
The Marketplace
114
New Ideas
119
Imperial News
70
The Real Life
Mercenary System
«
1
2
3
4
5
6
7
8
»
Go
Comments
Iniar
Member
Posts:
3,213
✭✭✭✭✭
October 2015
You really should've thought about this before selling merc slots at 50 credits a pop. When you did so, really really really should've put in a merc group limit, and that is all you really really really had to do. Prevention is better than cure!
wit beyond measure is a Sidhe's greatest treasure
0
Iniar
Member
Posts:
3,213
✭✭✭✭✭
October 2015
edited October 2015
Can you have it list how long more until the group can start a new adventure? I know you need to control it, but like... uh. Fix please.
example solution
***************************[ Mercenary Group List ]****************************
ID Name Mercenaries
Adv Ready In
-------------------------------------------------------------------------------
139 Gray 6
-
222 Meridian 6
5h, 36m
example solution
That group of mercenaries is still too weary, let them rest some! (3h, 36m)
wit beyond measure is a Sidhe's greatest treasure
0
«
1
2
3
4
5
6
7
8
»
Go
Sign In
or
Register
to comment.
Forum Home
|
Imperian.com
|
Forum Rules
|
Play Imperian
|
Vote for Imperian
Comments