First of all, this would probably require resources that IRE simply might not have at the moment. But it was just a random thought that occurred to me and I want to see what others think.
When I briefly dabbled with IRE games ~7 years ago, it was obvious why basically all but one of my skills affected only players. Mobs simply didn't have the logic to deal with afflictions, and these could be used to cheese PvE encounters and make them a cakewalk. Anybody who didn't partake in PK missed out on most of their class mechanics.
Now we have Garryn's autocuring, and it is fantastic. Would it be feasible to create mobs that can be targeted like players, and use Garrynbot like any other player would? I don't know what behind-the-scenes stuff this requires. Maybe it's too resource intensive on the servers or something, I really have no idea. But I think it would be really fun if there were mobs that you could fight similar to the way you fight a player.
I can imagine that this has been considered at some point. I'd like to talk about the reasons why people like or dislike the idea.
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Bashing blows because it's boring and repetitive.
Making it boring and complicated and repetitive is not going to be an improvement.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Another random potential use could be tying it in with sects, having a guard at a key shrine or something. Beefy, autocuring, simulating the presence of a somewhat-easy PvP opponent. Just throwing random ideas out here. I know there's been a lot of debate regarding shrines so I don't want to drag that over to this thread.
I'd imagine no mob should heal health, just afflictions. In this case, even if we give every single mob Garrybot powers, bashing would remain 100% unchanged since you just do your damage attack that doesn't afflict anyway. This is irrelevant for mobs you can 3-shot. But it's potentially interesting IMO.
It's not so much whether afflicting mobs is the optimal way of killing them. I just wish I was able to use my skills on them, given that I feel like there's no reason anymore why I shouldn't.
Edit: What if we make it less repetitive? What if it's a single opponent that's "harder" to take down but gives gigantic amounts of gold and experience? I know bashing has been like this forever, but what I'm imagining here is an area full of mobs that put up more of a fight, not just DPS race vs a huge damage sponge.
Then again, I don't know combat like you guys do and maybe for some reason unknown to me this concept is ludicrous.
The best thing you could do about bashing, honestly, is cap health/mana gains at L75 while increasing the amount of health/mana gained per level so that the max health/mana remain the same.
This would make it much easier to get into the real PvP levels of health, and it would make it much easier to create bashing areas because you'd no longer have to create areas appropriate for such a large spread of levels, since raw health amounts are one of the biggest determining factor for which areas you can hunt in.
People would continue bashing after L75 for the credits, for gold, and for Aspect, but they'd no longer have to get into the 90's just to get an amount of health that would let them participate in the game.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
@Edric
1. Just be aware that if you're in Fast or something squishy, you're still going to end up being 3-shotted by the artifactos.
2. The big hump is 84 to 92ish. I promise you once your crit rate goes from~20% to ~45%, it'll go a bit faster.
Well, Eldreth is a beast and he will three-shot him no matter what statpack he uses, as will Summoner Iniar or Seraphyne or whatnot.
The problem he faces is that skills are balanced around aspect-level health even without artifacts, and so even the non-titans can squash him. Hell, with trans skills, an L60 v L60 fight is eggshells dueling with sledgehammers.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Bashing is about as entertaining as the international championships for watching paint dry.
The lower the bar for entry in terms of max health, the better. I would even introduce it at level 1 because I just don't care about bashing or work or entitlement.
As if pk is always exciting? All of the raids and shrine griefing are boring and tedious. The off hours obelisk fights. Yadda. Yadda. All of the pre testing, theory crafting, and numbers arguments that go on to figure out how to pk and determine new avenues of pk are largely boring. Kudos to the mooches and cookie cutters out there.
The existence of bashing is fine. Requiring to bash to 80 to be mildly competitive is sad but understandable. How mind-numbingly boring bashing is, and how long it takes, are two things we might want to reconsider.
It's natural on a multiplayer game where those at max level are opposed to making it easier to get there. But it's something that could contribute to keeping people here.
Edit: on what Ahkan said, I would also be totally for a more group oriented focus during bashing. Unfortunately not everybody wants to group up for some reason, and it can be difficult to find a buddy, let alone a group. Maybe if we gave an experience bonus when bashing in a ring?
PK always holds the promise of excitement, imo. There's always a chance that an ordinary boring non-contest shardfall could end with an Eldreth sneak attack, and I've had outpost battles that start as AFK-fests turn into 5v8's.
Bashing, on the other hand, never really holds a promise of excitement; the most exciting thing about bashing is hoping that somebody will maybe try to PK you.
We had this for a while, but the problem was that it became expedient just to grab everybody in the circle up into one giant ring and mow over everything trivially for bigger gains than you'd get for soloing it. This made it faster to level, but it had more negative side effects, imo.
The end result was basically where I'd be going through Menanon or the like on my own and then a big bashing ring would just steamroller it in 5 minutes and move on to the next area.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
A lot of the achievement bonuses are pretty easy to farm up, too. I went over the list just now and came up with a list of what I'd consider easy to farm exp bonus achievements. Most of these are pretty simple and can either be soloed or require <10 minutes of help from a friend. Some, like the Rafe kills, take a while to get to, but they're still pretty easy/
Feeling Sick - have 5 afflictions on you at once - 3hr
Really Bad Day - 10 afflictions at once - 12hr
Still Alive - 20 afflictions at once - 18hr *** requires some care in the affliction order***
Pin Cushion - 9 barbed arrows in you at once - 12hr *** Turn off autocuring, watch your health***
Concussion - Cure a concussion - 12hr *** Turn off autocuring, get hit in the head, watch your health***
Insanity - Cure Whispering Madness - 12hr *** NEEDS HELP FROM A SUMMONER ***
Brittle Bones - All body parts mangled, including back - 12hr *** NEEDS HELP FROM A MONK ***
Amateur - win an arena duel - 6hr
Duelist - win 10 arena duels - 6hr
Competitor - participate in 1 combat rankings duel - 6hr
Fighter - win 10 combat spars - 18hr
Forgit Yous - Kill Chur once - 12hr ***get a Knight to defend you if you can't tank it***
Captain Killer - Kill Chur 10 times - 24hr
Vermin Bane - Kill 100 vermin - 12hr
Shortsword - Kill Rafe once - 12hr *** Rafe can be yank-bashed ***
Chafe Rafe - kill Rafe 10 times - 24hr
Pickaxe - Kill Balan once - 12hr *** Balan can be yank-bashed ***
Fallen Balan - Kill Balan 10 times - 24hr
Death by Booze - die from alcohol poisoning - 6hr
Unpopular - get enemied to one organization - 3hr *** This will get you PKed, almost certainly***
Scout - Visit 50 unique areas - 6hr
Fry - catch 1 fish - 3hr
Goldfish - catch 10 fish - 12hr
Clownfish - catch 100 fish - 12hr
Strategist - Win a game of chess - 3hr ***If you don't know chess, look up the "Fool's Mate" and get a friend to help you***
Delivery Boy - Deliver 100 caravan lots - 3hr *** CARAVANS ARE AWFUL DON'T DO THIS ***
Millionaire - hold 1,000,000 gold - 6hr ***Easy to do if a rich friend trusts you to hold a million gold for a second***
Herbalist - Have 10 each of a list of plants in your rift - 3hr
Herb Hoarder - Same thing, 100 each - 6hr
Veggie Love - Same thing, 2000 each - 6hr
Farmer - Harvest 100 herbs - 3hr - *** Boring, but easy to do even at Inept concoctions if your side has the Nature Obelisk***
Emotional - Use 250 different emotes - 12hr *** Can just spam off of help EMOTIONLIST, doesn't need to be on another player***
Bug Lover - Catch 10 butterflies - 12hr ***Catch a butterfly, wall yourself off in a room, release it, catch it, repeat***
Entomologist - Catch 100 butterflies - 18hr
Sell One - Sell a credit on the credit market - 6hr
Buy One - Buy a credit on the credit market - 6hr
Cavalry Recruit - Win a jousting match - 12hr *** Will need a horse and a friend with a horse***
Tourney Champ - win 10 jousting matches - 12hr
Murderer - Kill one player - 6hr *** Arena kills do not count ***
Killer - Kill ten players - 6hr *** Arena kills do not count ***
Paper Cut - Kill a player with cutting damage - 6hr
Blunt Trauma - Kill a player with blunt damage - 6hr
On The Ropes - Kill a player when you are at <10% health - 12hr
Afflicted - Kill a player when you have 10 afflictions on you - 12hr
Layman - Join a cult or sect - 6hr
Shard Collector - Harvest 10 blue shards - 3hr *** Singles are an easy way to get this without fighting, most of the time***
Shard Addict - Harvest 100 blue shards - 12hr
Shepherd - Tame 10 animals - 12hr *** Capture is at 33% Inept and you can just catch and release wimpy things***
Line Artist - ink 50 tattoos on other players - 12hr ***ink a firefly on a friend, they wipe it, repeat***
Illustrator - ink 100 tattoos on other players - 18hr
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
PK always holds the promise of excitement, imo. There's always a chance that an ordinary boring non-contest shardfall could end with an Eldreth sneak attack, and I've had outpost battles that start as AFK-fests turn into 5v8's.
Bashing, on the other hand, never really holds a promise of excitement; the most exciting thing about bashing is hoping that somebody will maybe try to PK you.Not only can this be done, we have done this many times.
The change to defend was a direct reduction of PvE capabilities solely to make PvP more interesting. Every nerf to tanking ability is a negative to PvE. When Deadeyes was slowed down it was a nerf to PvE and my change to Druid Imbue/Feather was a fairly large PvE nerf. The loss of runes is another example.
It's far more common for PvP concerns to override PvE ones than the other way around.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."