I don't even really see where you are going here, except to reinforce the sentiment that block is increasingly important in the current meta (which it is). I can assure you that wytches, summoners, and diabolists would love block too.
The thing here is that block is legitimately not that important for team Demogick right now, because Team Demogick has Vortex and Team Anti-Magick does not.
Sure, AM gets Beckon and Taunt, but that stuff was trivial to counter with zero blockers 10 years ago when we were using stock Achaea classes and it's still trivial to counter with zero blockers now because all those ancient counters still work. Vortex, on the other hand, is only really countered by double block. Walls only block it at long range, because at short range you can time shard disrupt with vortex ticks, and none of the Beckon counters work against it, since those all work by disabling your ability to walk and Vortex doesn't care if you can walk.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
You draw an explosive arrow from your quiver, lighting the fuse.
Without hesitation, you draw back your bowstring and let fly with the arrow,
a thin trail of smoke left by the burning fuse as it flies toward Septus.
Septus reaches out and nimbly plucks the arrow from the air.
Balance Taken: 3.53s
So, can arrowcatch stop grabbing shortshot and pinshot? It's basically an artifact with a percentile chance to block ranger kills.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I think one thing that could help slow down outrider affliction speed is allowing clumsiness to actually affect some part of their offense. Currently, it prevents no attacks done by them for their main offense setup.
To add, I was fighting @Claudius recently and had a great time with afflictions with him. He was changing stuff up enough to actually keep up and cure out of peace and beat me a couple times. It was pretty evenly matched with him being in outrider.
After seeing him fight, I learned a large part of it is how someone handles their curing priorities. If they don't change around their priorities for their target, then yes, they will lose more than likely against better afflicters.
Mathiaus complaining about a class that ignores clumsiness. Just be glad he can't keep up his offense while clumsy and weary while prone with 4 mangled limbs .
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Anyways, someone else who would like to add helpful insight to my suggestion? I don't think many classes can face them well without being heavy afflicting classes themselves.
That being said, an artifacted diabolist has been proving very strong, and I contribute a lot of that to the peace affliction. We may have to either change peace once again or take it out of diabolist's queue out right, though I'd rather just have it changed, possibly to a longer cooldown than it already has.
I feel like clumsiness was fixed on Outrider anyway. Reported (by me actually, I think) as bug and fixed I haven't personally checked lately, but it came up in conversation the other day, and one of our gazillion outriders was affected by it, and then we briefly discussed that the bug fix must have been implemented.
Should be spear stab, I would imagine. That is what I remember alerting me to being miraculously immune to clumsiness.
EDIT: bug is still in my bug list classified as "Skills". It did come up in conversation the other day though, with someone noting that they got hit with clumsiness, and were actually affected by it, and then brief mention by Septus or Khizan that the fix must have gone in. I guess we just need to verify...
EDIT2: Claudius is one of those guys who literally writes an entire AI and then watches it fight. Because he can. If he were around more he could probably automate pretty much everything and not have it be a detriment.
Yeah, definitely. I really do hope it is fixed a good long while before September classleads, because it will allow another route to slow down Outrider offense that may not be taken fully into account right now, and if a bunch of big changes are made to Outrider, and -then- clumsy bug gets fixed, that seems like it could end very badly.
Now I have to come and say that I have suffered from clumsiness. I've been fighting Iluv quite a lot and he deals clumsiness on me. Spear stabs should be affected from clumsiness as does longslash.
Mathiaus complaining about a class that ignores clumsiness. Just be glad he can't keep up his offense while clumsy and weary while prone with 4 mangled limbs .
Now I have to come and say that I have suffered from clumsiness. I've been fighting Iluv quite a lot and he deals clumsiness on me. Spear stabs should be affected from clumsiness as does longslash.
Need proof. Next time we're on together. I want to see it.
You order a striped ocelot to assume a passive stance.
With seeming reluctance, a striped ocelot obeys your command.
You order a wood duck to assume a passive stance.
With seeming reluctance, a wood duck obeys your command.
You order a swarm of mosquitoes to assume a passive stance.
With seeming reluctance, a swarm of mosquitoes obeys your command.
You order a fierce wolverine to assume a passive stance.
With seeming reluctance, a fierce wolverine obeys your command.
You order an emperor dragonfly to assume a passive stance.
With seeming reluctance, an emperor dragonfly obeys your command.
You order a black-spotted anaconda to assume a passive stance.
With seeming reluctance, a black-spotted anaconda obeys your command.
You order an immense cyanine icewyrm to assume a passive stance.
With seeming reluctance, an immense cyanine icewyrm obeys your command.
Would this be ok to change to:
You successfully order a striped ocelot, a wood duck, a swarm of mosquitoes, a fierce wolverine, an emperor dragonfly, a black-spotted anaconda and an immense cyanine icewyrm to calm down.
You order a striped ocelot to assume a passive stance.
With seeming reluctance, a striped ocelot obeys your command.
You order a wood duck to assume a passive stance.
With seeming reluctance, a wood duck obeys your command.
You order a swarm of mosquitoes to assume a passive stance.
With seeming reluctance, a swarm of mosquitoes obeys your command.
You order a fierce wolverine to assume a passive stance.
With seeming reluctance, a fierce wolverine obeys your command.
You order an emperor dragonfly to assume a passive stance.
With seeming reluctance, an emperor dragonfly obeys your command.
You order a black-spotted anaconda to assume a passive stance.
With seeming reluctance, a black-spotted anaconda obeys your command.
You order an immense cyanine icewyrm to assume a passive stance.
With seeming reluctance, an immense cyanine icewyrm obeys your command.
Would this be ok to change to:
You successfully order a striped ocelot, a wood duck, a swarm of mosquitoes, a fierce wolverine, an emperor dragonfly, a black-spotted anaconda and an immense cyanine icewyrm to calm down.
Per favore.
Yeah, that is annoying. Not super easy to fix, but will try to get to it.
Yeah, that is annoying. Not super easy to fix, but will try to get to it.
Not sure if the game has a facility for it or not, but what I do in TinyFugue is on the first call, /repeat -0.10 1 /combined_msg (repeat in 10ms combined message) and then set variables to true for which ones were ordered, and then report a message based on which ones were ordered.
The game never creates a list of those animals, it just runs a function every time it finds a qualifying animal. That function spits out some text independent of the other animals. To change it we need to recode the function to take an array of animals rather than a single animal, iterate through the array, keep track of the results, and then make a combined output. Perfectly doable, but as Jeremy said, not super easy to do. So priorities.
The game never creates a list of those animals, it just runs a function every time it finds a qualifying animal. That function spits out some text independent of the other animals. To change it we need to recode the function to take an array of animals rather than a single animal, iterate through the array, keep track of the results, and then make a combined output. Perfectly doable, but as Jeremy said, not super easy to do. So priorities.
Could change the function with each qualifing animal to return the animal that was ordered, and in the main function assemble the actual message. In any event I get it is never as easy as it sounds, just trying to offer suggestions in hopes it helps.
No, I don't want to be forced into endless bashing again because levels past 100 become PvP relevant.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Edit: I really would not be opposed to some sort of lesson increase after 100 or something though. I get that there is already an incentive in the form of the aspect system, but I've got almost 3 million xp points in that system remaining, and very few things cost more than 100,000 in that system. I've got a ton if I ever have enough gold saved to use them.
Comments
The thing here is that block is legitimately not that important for team Demogick right now, because Team Demogick has Vortex and Team Anti-Magick does not.
Sure, AM gets Beckon and Taunt, but that stuff was trivial to counter with zero blockers 10 years ago when we were using stock Achaea classes and it's still trivial to counter with zero blockers now because all those ancient counters still work. Vortex, on the other hand, is only really countered by double block. Walls only block it at long range, because at short range you can time shard disrupt with vortex ticks, and none of the Beckon counters work against it, since those all work by disabling your ability to walk and Vortex doesn't care if you can walk.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Hi!
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
> 120; (Core): You say, "Ahkan H: 545 (85.56%) M: 614 (96.39%)"
> 120; (Core): You say, "Ahkan H: 249 (39.09%) M: 561 (88.07%)"
200; (Core): You say, "Ahkan H: 637 (100.00%) M: 637 (100.00%)"
> 120; (Core): You say, "Ahkan H: 305 (47.88%) M: 631 (99.06%)"
> 120; (Core): You say, "Kabaal H: 332 (71.09%) M: 298 (78.22%)"
> 120; (Core): You say, "Kabaal H: 255 (54.60%) M: 298 (78.22%)"
> 120; (Core): You say, "Vasharr H: 348 (66.92%) M: 554 (95.52%)"
> 120; (Core): You say, "Risca H: 509 (79.91%) M: 669 (100.00%)"
> 120; (Core): You say, "Risca H: 394 (61.85%) M: 669 (100.00%)"
> 120; (Core): You say, "Caelya H: 615 (91.93%) M: 325 (84.20%)"
> 120; (Core): You say, "Caelya H: 543 (81.17%) M: 325 (84.20%)"
> 120; (Core): You say, "Caelya H: 580 (86.70%) M: 240 (62.18%)"
> 120; (Core): You say, "Caelya H: 509 (76.08%) M: 240 (62.18%)"
> 120; (Core): You say, "Abigail H: 338 (64.14%) M: 327 (97.32%)"
> 120; (Core): You say, "Abigail H: 441 (83.68%) M: 336 (100.00%)"
> 120; (Core): You say, "Abigail H: 357 (67.74%) M: 327 (97.32%)"
> 120; (Core): You say, "Abigail H: 357 (67.74%) M: 327 (97.32%)"
> 120; (Core): You say, "Abigail H: 482 (91.46%) M: 336 (100.00%)"
Maybe consider making the formula 1.1 * health% + 0.8 * mana%
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Need proof. Next time we're on together. I want to see it.
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."