Up next, Sarrius' dissertation entitled, "How wet is water?"
Pretty goddamn wet, scientific science shows.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
Sudden rememberance dawning upon you, you quickly move through the surrounding area to your memorised location. Antioch Shuk. The stars twinkle in the clear night sky. This has been marked as holy ground. A sewer grate looms darkly beneath your feet. A whimsical hammock of midnight blue with dangling moon and star beads rests here, swaying gently. A small sign points into a market stall. Some rose petals lie here in a small pile. The shop directory of Antioch rests here on a marble pedestal. An iron lantern has been hung here on a single bamboo pole. A truesilver pike with the shrunken head of Samiel has been erected by Iluv. An intricately carved muamrite guard's spear lies abandoned here. The leaves on this stalk of corn have begun to curl and brown, the large ears drooping along the tall stalk. Arching up towards the sky, with a curtain of shifting light hung within it, the Lunar Pylon stands proudly here. There are 5 gobbet of wraith essences here. A brass and emerald engagement ring has been left here. There are 3 festive sparkling giftbags here. An imposing red wolf treads silently in a circuit, stalking back and forth. A young lamiran maiden stands here in an unassuming pose, wreathed in the scent of brine. A lithe yellow jaguar with black spots prowls the area. There are 2 keen-eyed falcons here. An elite Muamrite archer is manning a cannon here. He has one-hundred and thirty-seven cannon balls. A short kobold worker bustles here, busy with something. There are 15 elite Justicars of the Shah here. A shaggy grey mustang roams warily nearby. A fearsome lion prowls around here and greets you with a warning roar. Heated breath flaring his nostrils, a massive warhorse stands here imperially. With a wild look in his eye, a feral paint stallion stands heatedly here as he stomps and paces recklessly. A vicious smoke-blue stallion stands here, pawing and stomping ferociously at the ground. There are 2 baleful kelpie stallions here. Eyeing you defiantly, a black sturdy mare trots here. A plump orangutan happily turns cartwheels here. The ever-shifting visage of Ichimoru, Aspect of Moradeim, is here. He wields a mithril broadsword in his left hand and a lunar shield in his right. You see a sign here instructing you that WARES is the command to see what is for sale. You see exits leading north, northeast, east, southeast, south, southwest, west, northwest, and in. H:418/445 374/418 [eb db] T:10:29 XP:9.56 You notice a mounted rider approaching from the distance. H:418/445 374/418 [eb db] T:10:29 XP:9.56 reject iluv You reject the friendship of Iluv. Equilibrium Taken: 3.20s H:418/445 374/418 [-b db] T:10:29 XP:9.56 Iluv, riding a giant bone-armoured vampire bat named Bartok, quickly enters the room. He is followed by Iluv and a pathfinder. H:418/445 374/418 [-b db] T:10:29 XP:9.56 A cannon ball races in from the southwest, rips through Iluv's body, and streaks northeastward. Iluv takes a drink from a damask steel vial. H:418/445 374/418 [-b db] T:10:29 XP:9.56 Iluv quickly eats a toadstool. H:418/445 374/418 [-b db] T:10:29 XP:9.56 You suddenly perceive the vague outline of an aura of rebounding around Iluv. H:418/445 372/418 [-b db] T:10:29 XP:9.56 An elite Justicar of the Shah swings his sword in wide arc and clips Iluv. An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar! An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar! An elite Justicar of the Shah swings his sword in wide arc and clips Iluv. An elite Justicar of the Shah swings his sword in wide arc and clips Iluv. An elite Justicar of the Shah swings his sword in wide arc and clips Iluv. An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar! An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar! An elite Justicar of the Shah swings his sword in wide arc and clips Iluv. An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar! An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar! An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar! An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar! An elite Muamrite archer slices Iluv's neck with the taut string of his bow. An elite Justicar of the Shah swings his sword in wide arc and clips Iluv. An elite Justicar of the Shah has slain Iluv.
Sudden rememberance dawning upon you, you quickly move through the surrounding area to your memorised location.
... An elite Justicar of the Shah has slain Iluv.
Lolin. Look before you track. Haha
Edit: Then he kills me while i'm posting this
From my end, it was hilarious too.
20:28:55.960 You move in to engage Kalcer. 20:28:55.960 You have gained the engage defence. 20:28:55.960 Equilibrium Taken: 1.90s 20:28:55.961 480 480 | 552 575 <-bdb> 83.01 T: KalcerQ: ciguatoxin, hemotoxin 20:28:56.272 You feel an aura of rebounding surround you. 20:28:56.273 You have gained the anti-weapon field defence. 20:28:56.273 480 480 | 552 575 <-bdb> 83.01 T: KalcerQ: ciguatoxin, hemotoxin 20:28:56.590 The image of Kalcer blurs, fading to a green nebula as he vanishes to the ether. 20:28:56.590 480 480 | 552 575 <-bdb> 83.01 T: KalcerQ: ciguatoxin, hemotoxin 20:28:56.591 You relax your engagement as your foe is no longer present. 20:28:56.591 You have lost the engage defence. 20:28:56.591 480 480 | 552 575 <-bdb> 83.01 T: KalcerQ: ciguatoxin, hemotoxin 20:28:56.906 Iluv leaves to the east. 20:28:56.907 480 480 | 552 575 <-bdb> 83.01 T: KalcerQ: ciguatoxin, hemotoxin 20:28:57.218 (Ring): Iluvsays, "Bat-Mobile: Tracking to Kalcer."
-- Dramatic pause -- 20:28:59.220 [ EDEN ] Rebounding going up on Iluv. 20:28:59.662 You feel your density return to normal. 20:28:59.662 You have lost the density defence. 20:28:59.662 480 480 | 552 575 <ebdb> 83.01 T: KalcerQ: ciguatoxin, hemotoxin 20:28:59.976 Autocuring: apply mass 20:28:59.976 You quickly rub some mass salve on your skin. 20:28:59.976 Your body grows extremely dense and heavy as the mass salve infuses your skin. 20:28:59.977 You have gained the density defence. 20:28:59.977 480 480 | 552 575 <ebdb> 83.01 T: KalcerQ: ciguatoxin, hemotoxin 20:29:00.289 Iluv has been bludgeoned to death by an elite Justicar of the Shah.
06:43:51.231 Shou throws a red shard against the ground and an intimidating ghastly figure slowly emerges, almost 06:43:51.231 visibly radiating a feeling of pure terror and oppression. 06:43:51.231 Scolding you loudly, a muskrat scurries out to the southeast. 06:43:51.232 A giant bone-armoured vampire bat named Bartok bolts suddenly, throwing Iluv off its back. 06:43:51.232 The last echoes of its call fading away, an immense vampire bat vanishes to the east. 06:43:51.232 An enormous turtle named Sheldon bolts suddenly, throwing Sam off its back. 06:43:51.232 An enormous turtle wanders out to the north. 06:43:51.233 An armoured battle stallion bolts suddenly, throwing you off its back. 06:43:51.233 An armoured battle stallion gallops out to the southeast. 06:43:51.233 A blooded warhorse bolts suddenly, throwing Auvryist off its back. 06:43:51.233 Tossing his regal crimson mane, a blooded warhorse steps quickly out to the southeast. 06:43:51.233 A pathfinder hums off to the southeast. 06:43:51.234 The sound of tortured screams fade as an ouroboros departs to the east. 06:43:51.234 Iluv leaves to the east. 06:43:51.234 A silver-toned grulla stallion bolts suddenly, throwing Ander off its back. 06:43:51.234 Kicking up the grounds behind him, a mighty silver-toned stallion departs to the southeast. 06:43:51.234 A savage grey wolf bolts suddenly, throwing Shou off its back. 06:43:51.235 Unable to withstand the presence of the apparition, Sam flees in terror. 06:43:51.235 Unable to withstand the presence of the apparition, Auvryist flees in terror. 06:43:51.235 You are regaining balance and are unable to move. 06:43:51.235 Unable to withstand the presence of the apparition, Iluv flees in terror. 06:43:51.235 You are separated from Iluv and can no longer defend him. 06:43:51.235 [ EDEN ] Affliction : fear. 06:43:51.236 You are regaining balance and are unable to move.
22:08:48.720 Brishi swoons for a moment then rises again, flushed but strong. 22:08:59.241 Brishi swoons for a moment then rises again, flushed but strong.
(Ring): Ahkan says, "If you don't have a really reliable affliction tracker."
(Ring): Ahkan says, "Affliction noctu is like trying to empty out the ocean with a spoon."
Oh Ahkan, you say the funniest things.
02:17:51.536 Elizabell points an imperious finger at Cassius. 02:17:51.537 The Mark of Cadmus on Cassius's body flares briefly. 02:17:51.538 Elizabell throws some red bone dust straight into Cassius's face, causing him to choke on it as he 02:17:51.538 inhales. 02:17:51.539 Cassius backs away and eases off. 02:17:51.540 Cassius produces a choking sound and collapses to the ground, overwhelmed by the bone dust. 02:17:51.541 Elizabell has slain Cassius. 02:17:51.543 You gasp with the realization that Elizabell has reached the pk level of Illustrious.
2:07:31.371p The crystal floating around Kryss turns sickly green.
Kryss conjures a stream of elemental water and sends it streaking towards you. You lose your equilibrium and your mind feels vacant as you stare absentmindedly into the myriads of reflections forming upon the surface.
You are afflicted with disruption.
You are afflicted with confusion.
You feel yourself fully attuned to the water element.
Kryss conjures a magickal stone and sends it crashing against your head.
You are afflicted with lethargy
2:07:33.929 Kryss focuses her gaze upon you and a look of utmost concentration appears on her face. The sound of rushing water echoes faintly in the distance.
2:07:39.127 As Kryss's concentration reaches its peak, the rushing of water intensifies and a violent stream of elemental water suddenly bursts into the room, and you find yourself surrounded by water and unable to breathe. Despite your valiant attempts to struggle, the relentless surge proves stonger and you succumb to it, the world around you fading into blackness.
More proof that attunement needs to move to the spark model, though that proof's potency is something similar to warning a corpse that his wife is planning to shoot him. We shouldn't have let attunement through, because it is an inherently unworkable system.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
4:07:36.107 Final affliction attack. 4:07:37.076 Ozreas quickly eats a nightshade root. 4:07:39.018 Submersion. 4:07:39.507 Ozreas quickly eats a nightshade root. 4:07:41.227 Ozreas quickly eats an orphine seed. 4:07:43.294 Ozreas quickly eats a wormwood root. 4:07:43.294 Ozreas's eyes lose their focus suddenly.
AUTOCURING PRIORITY <name> <1-20>
You lose nothing by placing a higher priority on confusion against a Mage. Furthermore, Ozreas was curing Nausea over Impatience and thus lacked that balance all together. I have already mused on the fact that Lethargy needs a look but let's not forget that changing one's own curing to suit the situation goes a long way. You eat ginger to stop a brainmelt, mandrake to stop hypochondria, butisol before applying salves and so on and so forth.
And you notably do not refute the fact that attunement is nigh incurable? With confusion, lethargy, and any other present afflictions from your onslaught (I count 4 by the looks of his eating), how is he expected to reach the gooey center of afflictions that severely augment your offense? Yes, water attunement is not cured by nightshade, but in what world is it reasonable to expect a player to willingly leave high risk afflictions on themselves to cure other portions of your offense (which, by the way, sounds absolutely backward)?
Attunement is unworkable not because of fringe cases like 'he doesn't cure right', but because once you get started, there's no way to stop you from rising meteorically in strength. This is only exacerbated in teams.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
The priority is actually lethargy, to reduce the impact of this very situation, but since nausea, addiction, and lethargy all share the same cure, I can see from whence the confusion (ha) stems. Switching it up will likely help in the future, but it does not change the fact that the ability to create this type of situation using a grand total of four spells is a bit, as the kids are saying, "off the chain".
I noticed I was out before the responses loaded, so I tried to quickly cover my tracks. Too slowly, unfortunately! Thus is my ineptitude revealed to the interweb, I fall on my sword in shame.
@Zakhar: None of the other afflictions from priority #1 were present at the time :S
The design is flawed. I really think 4 levels of herb based attunements will never be balanced when you have access to all four elements. You don't even have to afflict intelligently, because the attunements will always be cured last and you can refresh them next hit and pick up the attunement bonus.
Inhibit (Shamanism) is a good skill. It's slow as hell (2.5-3.7s) and gives two really badass afflictions. If you don't cure that (by virtue of good planning on my part) it disrupts you. A wytch has no way to give lethargy and confusion without inhibit. To set up inhibit being good, I have to be good.
Not for mages! Their afflictions are entirely separate and predicated on the level of attunement, which as we've already established, is kind of a moot point. High attunement isn't a big deal when you're spam trolling confusion/lethargy/disrupt. Basically, the problem here is that the balancing factor that makes inhibit workable is not present in mages. The underlying mechanism of herb based attunements (totaling 16 afflictions, haha) is flawed.
This gets worse when you can't let yourself build up any high degree of any attunement, but you can't avoid letting it happen.
Also, we have to factor in the "Meat Puppet Effect." This was established in late 2006 and remains true today. You present Arlith with two class options. Whichever class Arlith picks and plays, there is something wrong with it. There is an explot, an imbalance, or something that makes that class unnecessarily easy. Find it. Fix it.
Replace Arlith with Kryss and the two classes were Summoner and Mage. Proof is in the pudding and pudding is delicious.
Comments
area to your memorised location.
Antioch Shuk.
The stars twinkle in the clear night sky. This has been marked as holy ground.
A sewer grate looms darkly beneath your feet. A whimsical hammock of midnight
blue with dangling moon and star beads rests here, swaying gently. A small sign
points into a market stall. Some rose petals lie here in a small pile. The shop
directory of Antioch rests here on a marble pedestal. An iron lantern has been
hung here on a single bamboo pole. A truesilver pike with the shrunken head of
Samiel has been erected by Iluv. An intricately carved muamrite guard's spear
lies abandoned here. The leaves on this stalk of corn have begun to curl and
brown, the large ears drooping along the tall stalk. Arching up towards the
sky, with a curtain of shifting light hung within it, the Lunar Pylon stands
proudly here. There are 5 gobbet of wraith essences here. A brass and emerald
engagement ring has been left here. There are 3 festive sparkling giftbags
here. An imposing red wolf treads silently in a circuit, stalking back and
forth. A young lamiran maiden stands here in an unassuming pose, wreathed in
the scent of brine. A lithe yellow jaguar with black spots prowls the area.
There are 2 keen-eyed falcons here. An elite Muamrite archer is manning a
cannon here. He has one-hundred and thirty-seven cannon balls. A short kobold
worker bustles here, busy with something. There are 15 elite Justicars of the
Shah here. A shaggy grey mustang roams warily nearby. A fearsome lion prowls
around here and greets you with a warning roar. Heated breath flaring his
nostrils, a massive warhorse stands here imperially. With a wild look in his
eye, a feral paint stallion stands heatedly here as he stomps and paces
recklessly. A vicious smoke-blue stallion stands here, pawing and stomping
ferociously at the ground. There are 2 baleful kelpie stallions here. Eyeing
you defiantly, a black sturdy mare trots here. A plump orangutan happily turns
cartwheels here. The ever-shifting visage of Ichimoru, Aspect of Moradeim, is
here. He wields a mithril broadsword in his left hand and a lunar shield in his
right. You see a sign here instructing you that WARES is the command to see
what is for sale.
You see exits leading north, northeast, east, southeast, south, southwest,
west, northwest, and in.
H:418/445 374/418 [eb db] T:10:29 XP:9.56
You notice a mounted rider approaching from the distance.
H:418/445 374/418 [eb db] T:10:29 XP:9.56 reject iluv
You reject the friendship of Iluv.
Equilibrium Taken: 3.20s
H:418/445 374/418 [-b db] T:10:29 XP:9.56
Iluv, riding a giant bone-armoured vampire bat named Bartok, quickly enters the
room.
He is followed by Iluv and a pathfinder.
H:418/445 374/418 [-b db] T:10:29 XP:9.56
A cannon ball races in from the southwest, rips through Iluv's body, and
streaks northeastward.
Iluv takes a drink from a damask steel vial.
H:418/445 374/418 [-b db] T:10:29 XP:9.56
Iluv quickly eats a toadstool.
H:418/445 374/418 [-b db] T:10:29 XP:9.56
You suddenly perceive the vague outline of an aura of rebounding around Iluv.
H:418/445 372/418 [-b db] T:10:29 XP:9.56
An elite Justicar of the Shah swings his sword in wide arc and clips Iluv.
An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar!
An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar!
An elite Justicar of the Shah swings his sword in wide arc and clips Iluv.
An elite Justicar of the Shah swings his sword in wide arc and clips Iluv.
An elite Justicar of the Shah swings his sword in wide arc and clips Iluv.
An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar!
An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar!
An elite Justicar of the Shah swings his sword in wide arc and clips Iluv.
An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar!
An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar!
An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar!
An elite Justicar of the Shah slashes into Iluv with a gleaming scimitar!
An elite Muamrite archer slices Iluv's neck with the taut string of his bow.
An elite Justicar of the Shah swings his sword in wide arc and clips Iluv.
An elite Justicar of the Shah has slain Iluv.
Lolin. Look before you track. Haha
Edit: Then he kills me while i'm posting this
06:43:51.231 visibly radiating a feeling of pure terror and oppression.
06:43:51.231 Scolding you loudly, a muskrat scurries out to the southeast.
06:43:51.232 A giant bone-armoured vampire bat named Bartok bolts suddenly, throwing Iluv off its back.
06:43:51.232 The last echoes of its call fading away, an immense vampire bat vanishes to the east.
06:43:51.232 An enormous turtle named Sheldon bolts suddenly, throwing Sam off its back.
06:43:51.232 An enormous turtle wanders out to the north.
06:43:51.233 An armoured battle stallion bolts suddenly, throwing you off its back.
06:43:51.233 An armoured battle stallion gallops out to the southeast.
06:43:51.233 A blooded warhorse bolts suddenly, throwing Auvryist off its back.
06:43:51.233 Tossing his regal crimson mane, a blooded warhorse steps quickly out to the southeast.
06:43:51.233 A pathfinder hums off to the southeast.
06:43:51.234 The sound of tortured screams fade as an ouroboros departs to the east.
06:43:51.234 Iluv leaves to the east.
06:43:51.234 A silver-toned grulla stallion bolts suddenly, throwing Ander off its back.
06:43:51.234 Kicking up the grounds behind him, a mighty silver-toned stallion departs to the southeast.
06:43:51.234 A savage grey wolf bolts suddenly, throwing Shou off its back.
06:43:51.235 Unable to withstand the presence of the apparition, Sam flees in terror.
06:43:51.235 Unable to withstand the presence of the apparition, Auvryist flees in terror.
06:43:51.235 You are regaining balance and are unable to move.
06:43:51.235 Unable to withstand the presence of the apparition, Iluv flees in terror.
06:43:51.235 You are separated from Iluv and can no longer defend him.
06:43:51.235 [ EDEN ] Affliction : fear.
06:43:51.236 You are regaining balance and are unable to move.
22:08:59.241 Brishi swoons for a moment then rises again, flushed but strong.
>:[
Magick 7. Demonic 1.
4:07:37.076 Ozreas quickly eats a nightshade root.
4:07:39.018 Submersion.
4:07:39.507 Ozreas quickly eats a nightshade root.
4:07:41.227 Ozreas quickly eats an orphine seed.
4:07:43.294 Ozreas quickly eats a wormwood root.
4:07:43.294 Ozreas's eyes lose their focus suddenly.
AUTOCURING PRIORITY <name> <1-20>
You lose nothing by placing a higher priority on confusion against a Mage. Furthermore, Ozreas was curing Nausea over Impatience and thus lacked that balance all together. I have already mused on the fact that Lethargy needs a look but let's not forget that changing one's own curing to suit the situation goes a long way. You eat ginger to stop a brainmelt, mandrake to stop hypochondria, butisol before applying salves and so on and so forth.
Attunement is unworkable not because of fringe cases like 'he doesn't cure right', but because once you get started, there's no way to stop you from rising meteorically in strength. This is only exacerbated in teams.
Inhibit (Shamanism) is a good skill. It's slow as hell (2.5-3.7s) and gives two really badass afflictions. If you don't cure that (by virtue of good planning on my part) it disrupts you. A wytch has no way to give lethargy and confusion without inhibit. To set up inhibit being good, I have to be good.
This gets worse when you can't let yourself build up any high degree of any attunement, but you can't avoid letting it happen.
Replace Arlith with Kryss and the two classes were Summoner and Mage. Proof is in the pudding and pudding is delicious.