Druid attacks take something around 3 seconds depending on statpack, accumulated feather and naturebinding specialisation. That said, I don't think that particular combination is terribly powerful when you consider that you can writhe off balance, so you will have the leg cured and balance back by the time you writhe out.
I don't know why he's using the off-balance empower. That seems like a nonbo. He could just use legstrike for doublebreak.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
The off-balance hit me twice before I regained balance but the combo hit after garrote. In one-on-one combat this combo is totally fine but in teams it's pretty devastating.
Unless you're impaled, being thrown offbalance before a writhe doesn't matter at all. For that matter, neither does a limb break. Prone matters a little, because some abilities specifically require prone over helpless - but the rest of it seems a waste of time.
** Hey Lalitana, We like your name! Yes, We really do, now VOTE for us before we let Lady Anathema unleash several plagues upon Aetherius! ** Vote for Imperian at: http://www.imperian.com/vote
You recall that (2012/12/24 07:39) Sarciossis said: "Siege is firing."
You recall that (2012/12/24 07:39) Sarciossis said: "Or was."
You recall that (2012/12/24 07:39) Menoch said: "Azefel is trying desperately to enter the city."
You recall that (2012/12/24 07:40) Menoch said: "And, as per usual, failing horribly."
You recall that (2012/12/24 07:40) Menoch said: "Correction."
You recall that (2012/12/24 07:40) Menoch said: "After I did the Defense minister's job for him."
You recall that (2012/12/24 07:40) Menoch said: "Failing horribly."
You recall that (2012/12/24 07:44) Sarciossis said: "Juran, Azefel within the City."
. . .
2012/12/24 07:44:16 - Menoch has been slain by Juran.
2012/12/24 07:45:00 - Sarciossis has been slain by Juran.
2012/12/24 07:49:50 - Menoch has been slain by Azefel.
2012/12/24 07:50:05 - Luthyr has been slain by Azefel.
2012/12/24 07:50:09 - Sarciossis has been slain by Juran.
It was pretty amusing watching him move guards to the wrong places. Plus, now we don't have to tolerate his shouting (sadly this will probably only be temporary).
I should metagame my way into cities to raid too. Damnable moral high ground.
If you don't know how they got in, maybe you should leave the defense ministry work to the defense minister. They didn't cheat or metagame to get in.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
Monoliths are controlled by the following people. ------------------------------------------------------------------------------ A monolith at Before a crooked tree is controlled by Therian A monolith at Amongst rugged terrain is controlled by Aros A monolith at Tangle of brush and scree is controlled by Dias A monolith at A clearing in the Renfrewshire Swamp is controlled by Jaivanna A monolith at A barren rock glade is controlled by Azefel A monolith at An underground cliff is controlled by nobody A monolith at A fern grove is controlled by Sarrius A monolith at Where the trail ends is controlled by Xeron A monolith at Beneath a large tree is controlled by Septus ------------------------------------------------------------------------------ You currently feel the power of one Life monolith, seven Change monoliths and zero Terror monoliths.
Nothing to see here folks. Moradeim wins and blows up the other two moons.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
Yeah, unfortunately that's a bit trickier here, as brainmelt does not work off mental afflictions - it works off afflictions that the basilisk can give. Omitting toxin ones would make the list a tad too small.
Yeah, unfortunately that's a bit trickier here, as brainmelt does not work off mental afflictions - it works off afflictions that the basilisk can give. Omitting toxin ones would make the list a tad too small.
So remove toxic mental afflictions from Supremacy and instead apply new
ones (i.e, Hypnosis afflictions - I can give a list). While the table of afflictions strays too close to Hypnosis, the
nature of Supremacy ensures that no Hunter or Assassin/Renegade can
whine about homogenization - this retains some level of team synergy if
they want to build around Big Brainmelt Bombs, but it requires that they
bring a marginally squishier class (Renegade or even Bard EDIT: Bard would not bring much to the table in this strategy) to do the
job.. a.k.a, classes that cannot do significant chunks of a player's
maximum HP in damage via DSL->Sowulu Flare (or effectiveHP damage in
the form of Pithakhan).
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
The power of the hunter in the team doesn't really come from extra mental afflictions; it comes from the fact that the runeguard is DSLing with things like ciguatoxin/hemotoxin/sensitivity/metrazol/xeroderma/mercury/etc.
Granted, ciguatoxin and sensitivity are both brainmelt afflictions in and of themselves, but their main threat is that they keep your healing occupied and thusly shield the afflictions that the hunter is banking on for the brainmelt. And, frankly, there's not much you can do to prevent that from happening aside from changing curing priorities when dealing with a hunter so that you place a higher emphasis on brainmelt afflictions.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Brainmelt's damage needs to be looked at, then. Especially considering the small amount of things that resist its damage (what with being psychic) - it is incredibly high, going up to roughly 700 or more in raw.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
I wouldn't say "rare" when predators primarily use that damage type for the exact reason Sarrius listed. Just because brainmelt uses psychic isn't bad, the lack of mitigation is where the problem lies. Case in point would be seeing predators rip through people with inept philosophy since they are essentially without mitigation.
@Luthyr if you add more mitigation you further disrupt predator combat more than it is currently. Effectively taking them back to 2008-2011 after the major nerfing they got. Mitigation probably isn't necessarily the best answer here. I'd be more keen on taking a look a the skill itself and the factors that play into it's absurd damage rather than adding in more mitigation. You could also look at it's synergy in team situations and tweak it there too.
Here's an idea. How about have Intelligence effect Philosophy the same way Dexterity is utilized in Evasion. As statpacks are typically inversely proportionate when it it comes to Constitution and Intelligence, it would benefit those with low health over the high health equivalents. It was also give a base for some mitigation against Psychic damage when applied to low might characters without trans Philosophy.
The change you propose will have the effect of making psychic damage stronger in virtually every circumstance, aside from classes which are forced into intelligent, which is already so problematic a statpack that nobody plays those classes.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Comments
the claims are stated - it's the world I've created
Vote for Imperian at: http://www.imperian.com/vote
Not much of a threat, there.
. . .
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
Metagame is the new race card if you were not aware. Asian.
Monoliths are controlled by the following people.
------------------------------------------------------------------------------
A monolith at Before a crooked tree is controlled by Therian
A monolith at Amongst rugged terrain is controlled by Aros
A monolith at Tangle of brush and scree is controlled by Dias
A monolith at A clearing in the Renfrewshire Swamp is controlled by Jaivanna
A monolith at A barren rock glade is controlled by Azefel
A monolith at An underground cliff is controlled by nobody
A monolith at A fern grove is controlled by Sarrius
A monolith at Where the trail ends is controlled by Xeron
A monolith at Beneath a large tree is controlled by Septus
------------------------------------------------------------------------------
You currently feel the power of one Life monolith, seven Change monoliths and
zero Terror monoliths.
Nothing to see here folks. Moradeim wins and blows up the other two moons.
So remove toxic mental afflictions from Supremacy and instead apply new ones (i.e, Hypnosis afflictions - I can give a list). While the table of afflictions strays too close to Hypnosis, the nature of Supremacy ensures that no Hunter or Assassin/Renegade can whine about homogenization - this retains some level of team synergy if they want to build around Big Brainmelt Bombs, but it requires that they bring a marginally squishier class (Renegade or even Bard EDIT: Bard would not bring much to the table in this strategy) to do the job.. a.k.a, classes that cannot do significant chunks of a player's maximum HP in damage via DSL->Sowulu Flare (or effectiveHP damage in the form of Pithakhan).
The power of the hunter in the team doesn't really come from extra mental afflictions; it comes from the fact that the runeguard is DSLing with things like ciguatoxin/hemotoxin/sensitivity/metrazol/xeroderma/mercury/etc.
Granted, ciguatoxin and sensitivity are both brainmelt afflictions in and of themselves, but their main threat is that they keep your healing occupied and thusly shield the afflictions that the hunter is banking on for the brainmelt. And, frankly, there's not much you can do to prevent that from happening aside from changing curing priorities when dealing with a hunter so that you place a higher emphasis on brainmelt afflictions.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
The change you propose will have the effect of making psychic damage stronger in virtually every circumstance, aside from classes which are forced into intelligent, which is already so problematic a statpack that nobody plays those classes.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."