Give Lycaeans a "bite" attack that does the same thing as punch, or at level 50 give them the bite attack the old wolf bond has. Come on, it only makes sense.
This thread is about improving Imperian, not making it worse!
‘Least I won’t have to carry it no more. You see how bloody heavy it is?’
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
Give Lycaeans a "bite" attack that does the same thing as punch, or at level 50 give them the bite attack the old wolf bond has. Come on, it only makes sense.
Problem. It cannot be combat applicable. This relegates it to use as foreplay, furry-ing and just...nothing good can, yiff, from this. Yiff. Yiff. Damnit. See, it already, yiff, started.
Second problem. Four years down the, yiff, road, someone like Juran/Cadeyrn is going to classlead, yiff, bite into doing damage that is meaningful in combat. Flintlocks, yiff, all over again.
Bite:Lycaeans::Sting:Akrabi. Artifact gold there; next step is to sell "Truesilver Jaws" for 400 credits so people can walk around with poorly fitted canine grills.
Problem. It cannot be combat applicable. This relegates it to use as foreplay, furry-ing and just...nothing good can, yiff, from this. Yiff. Yiff. Damnit. See, it already, yiff, started.
Second problem. Four years down the, yiff, road, someone like Juran/Cadeyrn is going to classlead, yiff, bite into doing damage that is meaningful in combat. Flintlocks, yiff, all over again.
Problem. It cannot be combat applicable. This relegates it to use as foreplay, furry-ing and just...nothing good can, yiff, from this. Yiff. Yiff. Damnit. See, it already, yiff, started.
Second problem. Four years down the, yiff, road, someone like Juran/Cadeyrn is going to classlead, yiff, bite into doing damage that is meaningful in combat. Flintlocks, yiff, all over again.
Yiff.
Edit:
Oh, oh! Here's a yiffing throwback!
*pawprint*
I knew Ahkan was a yiffer.
The first time a newbie made fun of me for not being able to bite I WOULD CUT IT IN HALF.
‘Least I won’t have to carry it no more. You see how bloody heavy it is?’
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
Allow newbies an option in the new intro: Random selection of orgs based on chosen profession, or choosing their own orgs. The current system is just weird and is going to confuse/frustrate them, especially if they happen to read on the website about some super cool guild and a super cool city/council and they want to base their character's RP around growing up in said city/council and what have you, but then they're thrown into the opposing org of where they want to be. Yes, experienced players can quit and should know how to join the organization they want to be in - that isn't the point.
Make gold that you get from credit sale come in a letter like bounties. Putting them up and credits getting sold during a fight and you die.. well you get the point
Make gold that you get from credit sale come in a letter like bounties. Putting them up and credits getting sold during a fight and you die.. well you get the point
Good [dead] Gods, I thought we fixed that ages ago. I'll have that in before my day is over.
Make gold that you get from credit sale come in a letter like bounties. Putting them up and credits getting sold during a fight and you die.. well you get the point
In regards to the killing Lich stuff, the way the strigoi are set up is fine.
However, the wraiths are not. Only 1 item per wraith lord spawns at any given time, and they have a 2 IG month decay rate. Nearly every time I've been to Necropolis, it's been bashed out, but no wraith lords are ever summoned. This means people are just getting the items and holding on to them, making the end-game of this quest unnecessarily difficult and honestly absurd to imagine getting done. There is no way to know where the items are or even if they're available, and without being able to know when they were dropped, there's no way to know when they'll even be available to drop again, other than trying to just own Necropolis for a week.
Is it possible to change which items, mobs and players are sent via GMCP so that if they are hidden from a simple LOOK, they also don't get sent to the client?
Is it possible to change which items, mobs and players are sent via GMCP so that if they are hidden from a simple LOOK, they also don't get sent to the client?
This should already be the case for items and mobs (although the list is based on INFO HERE, not look).
Is it possible to change which items, mobs and players are sent via GMCP so that if they are gt hidden from a simple LOOK, they also don't get sent to the client?
This should already be the case for items and mobs (although the list is based on INFO HERE, not look).
Don't most cloaking and hiding abilities affect look rather than INFO HERE though? Should they also be removing them from IH perhaps?
Edit: For example, hidden pets show up in the mob list in the new client. Now that I'm getting used to the new interface, the skill doesn't seem to actually hide them at all.
Edit: Now that I think about it, does any skill prevent something from showing up in IH? I always thought that was the way to check for concealed things.
I would like the shop/Chancellor bugs to die, please:
Reported by Lalitana at 2013/05/14 00:00: Shops do not stay 'closed down' when the year turns over - at least in Antioch. I closed Antioch_shop_6 on 2013/05/11 20:10:41. The shop appears to have re-opened itself as of the time I filed this bug, although I have shut it down again. Thank you.
Reported by Lalitana at 2013/05/01 11:13: Funds received from shop/house owners (at least in Antioch) who utilize the "autopay" system appear to go into a black hole. The funds in question do not go into the Chancellor budget line, and they do not appear to be increasing the city's coffers. On the last day of Ultio 16AM, Antioch's coffers were at 6,390,617. Afterwards, they decreased to 6,237,117, consistent with a deduction of 153,500. However, neither the coffers nor the Chancellor line increased the 67,450 that the revenue log shows being paid automatically by property owners.
I've also seen people have issues with being unable to pay their taxes in their house, and I'm pretty sure I've had closed shops reopen before, so I'd imagine these bugs are universal.
The tax-paying issue is usually that the person is standing in City_house_10_2 or something instead of the plot room, although I've gotten a complaint or two about autopay.
Ok I don't care that Khandava's siege reaches out of their city a few rooms but when it goes across such a well used path it is so annoying.... can we just have a break some where in those like 5 room firing range.
Probably some obscure quest whose operation is hindered by towne guards, city council siege, etc, because the administration isn't quick about changing these things - nor is there a precedent to do so (though there should be, at least for qhonors quests).
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
Probably some obscure quest whose operation is hindered by towne guards, city council siege, etc, because the administration isn't quick about changing these things - nor is there a precedent to do so (though there should be, at least for qhonors quests).
If you're talking about Nehor, then you haven't been reading in game news. There is a secondary mob so you don't have to go into Aori Outpost. If you're talking about another quest I'm unsure which one and you can PM me and let me know -and if something can be done I'll look into it.
I knew Nehor changed, but my overall point is that I was under the impression that quests inside townes and enemy territories are going to remain inaccessible for what I understand as no real good reason.
Thanks, though, because this means the precedent is changing and that is a good thing.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
Comments
This thread is about improving Imperian, not making it worse!
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
the claims are stated - it's the world I've created
I knew Ahkan was a yiffer.
the claims are stated - it's the world I've created
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
And promptly never showing up again.
An option to get married without last names changing would be pretty awesome.
However, the wraiths are not. Only 1 item per wraith lord spawns at any given time, and they have a 2 IG month decay rate. Nearly every time I've been to Necropolis, it's been bashed out, but no wraith lords are ever summoned. This means people are just getting the items and holding on to them, making the end-game of this quest unnecessarily difficult and honestly absurd to imagine getting done. There is no way to know where the items are or even if they're available, and without being able to know when they were dropped, there's no way to know when they'll even be available to drop again, other than trying to just own Necropolis for a week.
the claims are stated - it's the world I've created
Reported by Lalitana at 2013/05/14 00:00:
Shops do not stay 'closed down' when the year turns over - at least in Antioch. I closed Antioch_shop_6 on 2013/05/11 20:10:41. The shop appears to have re-opened itself as of the time I filed this bug, although I have shut it down again. Thank you.
Reported by Lalitana at 2013/05/01 11:13:
Funds received from shop/house owners (at least in Antioch) who utilize the "autopay" system appear to go into a black hole. The funds in question do not go into the Chancellor budget line, and they do not appear to be increasing the city's coffers. On the last day of Ultio 16AM, Antioch's coffers were at 6,390,617. Afterwards, they decreased to 6,237,117, consistent with a deduction of 153,500. However, neither the coffers nor the Chancellor line increased the 67,450 that the revenue log shows being paid automatically by property owners.
Also, what were you trying to do that got you dinged by siege?
Thanks, though, because this means the precedent is changing and that is a good thing.